final/src/Player.java

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/* Eric Li, ICS4U, Completed 5/29/2022
Paddle class defines behaviours for the left and right player-controlled paddles */
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import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
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import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.awt.image.ImageObserver;
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import java.io.IOException;
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public class Player extends GenericSprite {
public final int SPEED = 5;
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public static final int PLAYER_WIDTH = 72;
public static final int PLAYER_HEIGHT = 97;
public int lastXDirection, lastYDirection, lastFrame;
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public int upKey, downKey, rightKey, leftKey;
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private Sound jump;
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// sA[0] is -x, -y
// sA[1] is x, -y
// sA[2] is -x, y
// sA[3] is x, y
public BufferedImage[][][] spriteArray;
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public Player(int x, int y, int upKey, int downKey, int leftKey, int rightKey, BufferedImage[][][] sprites) throws UnsupportedAudioFileException, LineUnavailableException, IOException {
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super(x, y, PLAYER_HEIGHT, PLAYER_WIDTH);
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jump = new Sound("sound/jump.wav");
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this.upKey = upKey;
this.downKey = downKey;
this.leftKey = leftKey;
this.rightKey = rightKey;
spriteArray = sprites;
}
// moves paddle when key is pressed
public void keyPressed(KeyEvent e) {
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if(e.getKeyChar() == 'd'){
rightPressed = true;
}
if(e.getKeyChar() == 'a'){
leftPressed = true;
}
if(e.getKeyChar() == 'w'){
upPressed = true;
}
if(e.getKeyChar() == 's'){
downPressed = true;
}
move();
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}
// stops moving paddle when key is released
public void keyReleased(KeyEvent e) {
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if(e.getKeyChar() == 'd'){
rightPressed = false;
move();
}
if(e.getKeyChar() == 'a'){
leftPressed = false;
move();
}
if(e.getKeyChar() == 'w'){
upPressed = false;
move();
}
if(e.getKeyChar() == 's'){
downPressed = false;
move();
}
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}
// calls parent
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public void move(){
y = y + (int)yVelocity;
GamePanel.camera.x = GamePanel.camera.x + (int)xVelocity;
if(rightPressed){
xVelocity+=1;
}
if(leftPressed) {
xVelocity -= 1;
}
if(upPressed&isGrounded){
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jump.start();
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yVelocity = -10;
}
xVelocity*=0.9;
yVelocity+=0.3;
capSpeed();
}
public void capSpeed(){
if(xVelocity>speedCap){
xVelocity = speedCap;
} else if(xVelocity<-1*speedCap) {
xVelocity = -1*speedCap;
}
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}
public int draw(Graphics g, int frame) {
// g.setColor(Color.WHITE);
if (!upPressed && !downPressed && !leftPressed && !rightPressed) {
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g.drawImage(spriteArray[lastXDirection][lastYDirection][0], x, y, null);
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return 0;
} else {
lastXDirection = (int)(Math.signum(xVelocity) + 1) / 2;
lastYDirection = (int)(Math.signum(yVelocity) + 1) / 2;
lastFrame = frame;
g.drawImage(spriteArray[lastXDirection][lastYDirection][frame], x, y, null);
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return 1;
}
}
}