final/src/GameFrame.java

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Java
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/* GameFrame class establishes the frame (window) for the game
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It is a child of JFrame because JFrame manages frames
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Runs the constructor in GamePanel class
*/
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import java.awt.*;
import java.io.IOException;
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import javax.swing.*;
public class GameFrame extends JFrame{
MenuPanel menu;
GamePanel game;
boolean startGame = false;
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public GameFrame(){
menu = new MenuPanel();
while (!startGame) {
startGame = menu.hasButtonClicked();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
menu.setVisible(false); // hide menu when game has launched
try {
game = new GamePanel(); //run GamePanel constructor
} catch (IOException | SpriteException e) {
// TODO: handle IO errors gracefully
// exceptions are raised when tiles are not found or are of incorrect dimensions
menu.setVisible(true);
menu.launchGame.setText("Invalid sprites error");
}
this.add(game);
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this.setTitle("GUI is cool!"); //set title for frame
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// set game icon and ignore exception (failing to set icon doesn't otherwise break program)
try {
this.setIconImage(GamePanel.getImage("img/misc/favicon.png"));
} catch (IOException ignored) {}
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this.setResizable(false); //frame can't change size
this.setBackground(Color.white);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //X button will stop program execution
this.pack();//makes components fit in window - don't need to set JFrame size, as it will adjust accordingly
this.setVisible(true); //makes window visible to user
this.setLocationRelativeTo(null);//set window in middle of screen
}
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}