Merge remote-tracking branch 'origin/master'
commit
2e3b2eb90b
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@ -1,18 +1,18 @@
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sssssssssssssssssd 1
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sssssssssssssssssd 1 1lllllllll1 1 1
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qe qe
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sssssssssssssssssd 1 zxc zxc vvvvvvvvwwwwvvvvvvvvv ad
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sssssssssssssssssd zxxxxxxxxxxxxxxxxxxxxxxxxxxxftwwwwwwe qe +ssssssssssssssd
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sssssssssssssssssd ad ! qwrssssssssstwwwe bb ad h +ssssssssssssssd
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ssssssssssssssssstwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwrtwwwwwwwwwwwwwwwwrsssssssssssssstwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwd
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Binary file not shown.
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@ -369,7 +369,6 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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// throw new RuntimeException(e);
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}
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}
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g.drawString(player.xVelocity+"",400,400);
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}
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//call the move methods in other classes to update positions
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@ -443,6 +442,11 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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} else {
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LevelManager.bombs = bombCount;
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}
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try {
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player.resetNoSound();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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long lastTime = System.nanoTime();
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double amountOfTicks = 60;
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@ -470,7 +474,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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}
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checkCollision();
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updateEnemy();
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if(fireballCounter<0){fireballCounter = 100;}
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if(fireballCounter<0){fireballCounter = 200;}
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fireballCounter--;
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if(fireballCounter == 0){
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updateShootingBlock();
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@ -560,7 +564,11 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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waitForDialogue = false;
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}
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} else {
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try {
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player.keyPressed(e);
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} catch (IOException ex) {
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throw new RuntimeException(ex);
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}
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}
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}
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@ -40,7 +40,7 @@ public class GenericSprite extends Rectangle implements Serializable {
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//called from GamePanel when any keyboard input is detected
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//updates the direction of the ball based on user input
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//if the keyboard input isn't any of the options (d, a, w, s), then nothing happens
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public void keyPressed(KeyEvent e){
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public void keyPressed(KeyEvent e) throws IOException {
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}
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@ -9,8 +9,8 @@ import java.util.Arrays;
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public class LevelManager implements Serializable {
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public static int level = 1;
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public static int xSpawn = 0;
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public static int ySpawn = 600;
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public static int xSpawn = -400;
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public static int ySpawn = 500;
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public static String filePath;
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@ -22,8 +22,9 @@ public class LevelManager implements Serializable {
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GameFrame.game.player.xVelocity = 0;
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LevelManager.level = level;
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if(level == 1){
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xSpawn = 0;
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ySpawn = 300;
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//-400/500
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xSpawn = -400;
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ySpawn = 500;
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filePath = "saves/Level1.txt";
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bombs = 99999;
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} else if(level == 2){
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@ -59,7 +59,7 @@ public class Player extends GenericSprite {
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// moves paddle when key is pressed
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public void keyPressed(KeyEvent e) {
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public void keyPressed(KeyEvent e) throws IOException {
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if(e.getKeyCode() == KeyEvent.VK_D){
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rightPressed = true;
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}
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@ -72,6 +72,9 @@ public class Player extends GenericSprite {
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if(e.getKeyCode() == KeyEvent.VK_S){
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downPressed = true;
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}
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if(e.getKeyCode() == KeyEvent.VK_R){
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resetNoSound();
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}
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}
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// stops moving paddle when key is released
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@ -103,6 +106,9 @@ public class Player extends GenericSprite {
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// calls parent
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public boolean canUpdate(double x, double y) throws UnsupportedAudioFileException, LineUnavailableException, IOException {
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if(this.y+y<=-HEIGHT){
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return false;
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}
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boolean canUpdate = true;
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int lowX = Math.max(0, ((GameFrame.game.camera.x+GamePanel.GAME_WIDTH)/Tile.length)-4);
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int highX = Math.min(lowX + 8, GameFrame.game.map.length);
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@ -127,6 +133,7 @@ public class Player extends GenericSprite {
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}
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}
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}
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return canUpdate;
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}
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@ -184,6 +191,7 @@ public class Player extends GenericSprite {
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public void move() throws IOException, UnsupportedAudioFileException, LineUnavailableException {
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// mouseX = MouseInfo.getPointerInfo().getLocation().x;
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// mouseY = MouseInfo.getPointerInfo().getLocation().y;
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pickupDelay = Math.max(0,pickupDelay - 1);
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int Tilex = (mouseX + GameFrame.game.camera.x + GamePanel.GAME_WIDTH / 2) / Tile.length;
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int Tiley = (mouseY / Tile.length);
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@ -277,6 +285,7 @@ public class Player extends GenericSprite {
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reset();
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}
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capSpeed();
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}
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public void reset() throws UnsupportedAudioFileException, LineUnavailableException, IOException {
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@ -286,7 +295,7 @@ public class Player extends GenericSprite {
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y = LevelManager.ySpawn;
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holdingSteel = false;
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}
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public void resetNoSound() throws UnsupportedAudioFileException, LineUnavailableException, IOException {
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public void resetNoSound() throws IOException {
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LevelManager.setLevel(LevelManager.level, true);
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GameFrame.game.camera.x = LevelManager.xSpawn;
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y = LevelManager.ySpawn;
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@ -1,11 +1,29 @@
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import javax.sound.sampled.LineUnavailableException;
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import javax.sound.sampled.UnsupportedAudioFileException;
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import java.io.*;
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import javax.sound.sampled.AudioInputStream;
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import javax.sound.sampled.AudioSystem;
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import javax.sound.sampled.Clip;
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import javax.swing.*;
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public class SoundWrapper implements Serializable {
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transient public Sound sound;
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public String soundString;
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public static Sound grass;
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static {
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try {
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grass = new Sound("sound/grass.wav");
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} catch (UnsupportedAudioFileException e) {
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throw new RuntimeException(e);
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} catch (IOException e) {
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throw new RuntimeException(e);
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} catch (LineUnavailableException e) {
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throw new RuntimeException(e);
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}
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}
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// please note that not as many constructors were implemented as BufferedImage, as this class was created before most sounds were added;
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// as such, backwards compatibility was not needed
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public SoundWrapper(String soundLocation) throws UnsupportedAudioFileException, LineUnavailableException, IOException {
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@ -37,4 +55,5 @@ public class SoundWrapper implements Serializable {
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}
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sound.start();
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}
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}
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Loading…
Reference in New Issue