Fixing bugs
parent
d6729e3481
commit
341f26b6bb
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@ -11,7 +11,7 @@
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3430 500 Click left to throw a bomb You have a limited amount of bombs per level!
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2950 550 you can blow up boxes
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500 200 Press WASD to move and R to restart
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500 250 D makes you fall down faster
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500 250 S makes you fall down faster
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4250 100 You can pickup/placedown steel using right click
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4250 150 Hold right click to see your pickup/placedown range
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4250 200 You can't jump or throw bombs while while holding steel
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@ -7,12 +7,12 @@ assssssd+ ad
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asssssstwwwwww wwwww ww w wwe ad asssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssd
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assssssssssssslllsssssllllssllslllssd zc asssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssd
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asssssgxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc qe asssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssd
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asssssd b ad asssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssd
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asssssd b zc asssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssd
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asssssd b asssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssd
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asssssd !!!!!!!!!!!!!!!!!!!!!!!! b zxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxd
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asssssdbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb d
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asssssdbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb qe qe d
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asssssd ak hk d
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asssssdo ad ! ! ad xd
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asssssd b ad asssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssd
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asssssd b zc asssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssd
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asssssd b asssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssd
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asssssd !!!! b zxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxd
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asssssdbbbbbbb +
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asssssdbbbbbbb qe qe +
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asssssd ad ak +
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asssssdo ad ! hd +
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assssstwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwrtwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwrtwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc
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@ -0,0 +1,18 @@
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wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
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@ -290,7 +290,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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}
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}
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for(int i=0; i<fireballs.size(); i++){
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if(fireballs.get(i)!=null) {
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if(fireballs.get(i)!=null&&fireballs.get(i).canUpdate(0,0)) {
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fireballs.get(i).draw(g);
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}
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if(i<fireballs.size()&&fireballs.get(i).dead){
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@ -433,6 +433,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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} else {
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LevelManager.bombs = bombCount;
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}
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//System.out.println("done111");
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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long lastTime = System.nanoTime();
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double amountOfTicks = 60;
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@ -38,7 +38,13 @@ public class LevelManager implements Serializable {
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xSpawn = -800;
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ySpawn = 100;
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filePath = "saves/Level3.txt";
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bombs = 99329;
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bombs = 4;
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} else if(level == 4){
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//-800/100
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xSpawn = -800;
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ySpawn = 100;
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filePath = "saves/Level4.txt";
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bombs = 4;
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}
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try {
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MapReader.inputMap(filePath);
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@ -75,6 +81,7 @@ public class LevelManager implements Serializable {
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throw new RuntimeException(e);
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}
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//GamePanel.player.reset();
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//System.out.println("done111");
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}
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public static void setLevel(int level) {
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@ -82,5 +89,6 @@ public class LevelManager implements Serializable {
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}
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public static void nextLevel(){
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setLevel(level+1);
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System.out.println("done222");
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}
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}
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