Merge remote-tracking branch 'origin/master'
commit
3caa0b8c37
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@ -224,9 +224,9 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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} else {
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filePath = "img/tiles/boxes/redSteel.png";
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}
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double x = ((player.mouseX-(Tile.length/2)) / Tile.length)*Tile.length + (camera.x/Tile.length)*Tile.length;
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int x = (player.mouseX + camera.x + GAME_WIDTH / 2) / Tile.length;
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double y = ((player.mouseY / Tile.length))*Tile.length;
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g.drawImage(getImage(filePath),(int)x-camera.x+Tile.length/2+1,(int)y,Tile.length,Tile.length,null);
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g.drawImage(getImage(filePath),x*Tile.length - (GamePanel.GAME_WIDTH/2)-camera.x,(int)y,Tile.length,Tile.length,null);
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}
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// g.drawString(camera.x+" "+((camera.x+GAME_WIDTH)/Tile.length)+" "+player.leftMouseDown,100,100);
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@ -299,7 +299,6 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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//run() method is what makes the game continue running without end. It calls other methods to move objects, check for collision, and update the screen
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public void run(){
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LevelManager.setLevel(1);
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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long lastTime = System.nanoTime();
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double amountOfTicks = 60;
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@ -314,7 +313,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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//only move objects around and update screen if enough time has passed
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if(delta >= 1){
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if (!isPaused) {
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if (!isPaused && MenuPanel.gameStart) {
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// only perform game functions if game is not paused
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try {
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move();
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@ -87,6 +87,7 @@ public class MapReader {
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} else if(file.charAt(i)=='v'){
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newTile("img/tiles/background/wall.png");
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GamePanel.map[x][y].collision = false;
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GamePanel.map[x][y].replaceAble = true;
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} else if(file.charAt(i)=='l'){
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newTile("img/tiles/terrain/lava.png");
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GamePanel.map[x][y].nonBombCollide = true;
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@ -36,6 +36,8 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
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// keeps track of how many ticks has elapsed since last frame change
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public int currentBox = 0;
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public static boolean gameStart = false;
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// image imports begin here
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public BufferedImage backgroundImage = GamePanel.getImage("img/backgrounds/pointyMountains.png");
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@ -145,8 +147,12 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
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//if a key is pressed, we'll send it over to the Player class for processing
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public void keyPressed(KeyEvent e) {
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e = UtilityFunction.intercept(e, GamePanel.middlewareArray);
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if (e.getKeyCode() == KeyEvent.VK_ENTER) {
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if(textBoxArray.get(currentBox).id.equals("game")){
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gameStart = true;
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}
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// logic for different screens starts here
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CardLayout cardLayout = (CardLayout) gameFrame.getLayout();
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cardLayout.show(gameFrame, textBoxArray.get(currentBox).id);
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@ -15,6 +15,8 @@ public class Player extends GenericSprite {
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public final int SPEED = 5;
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public static final int PLAYER_WIDTH = 52;
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public static final int PLAYER_HEIGHT = 94;
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public static final int steelReachRange = 3*Tile.length;
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public int lastXDirection, lastYDirection, lastFrame;
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public int upKey, downKey, rightKey, leftKey;
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@ -125,9 +127,40 @@ public class Player extends GenericSprite {
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}
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return canUpdate;
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}
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// public boolean SteelCollide(GenericSprite g, int x, int y){
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// if(x+WIDTH>tile.realX&&x<tile.realX+Tile.length&&y-tile.y<Tile.length&&tile.y-y<HEIGHT){
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// return true;
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// }
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// return false;
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// }
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public void updatePlaceSteel(int x, int y){
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canPlaceSteel = true;
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boolean adjacent = false;
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int realX = x*Tile.length-GamePanel.camera.x;
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System.out.println(realX);
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int[][]check = {{1,0},{0,1},{-1,0},{0,-1}};
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for(int[]a: check){
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try{
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if(GamePanel.map[x+a[0]][y+a[1]]!=null&&!GamePanel.map[x+a[0]][y+a[1]].replaceAble){
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adjacent = true;
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break;
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}
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} catch(Exception e){
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}
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}
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if(!adjacent){canPlaceSteel = false; return;}
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if(GamePanel.map[x][y]!=null&&!GamePanel.map[x][y].replaceAble){canPlaceSteel = false; return;};
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}
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public void move() throws IOException {
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// mouseX = MouseInfo.getPointerInfo().getLocation().x;
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// mouseY = MouseInfo.getPointerInfo().getLocation().y;
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int Tilex = (mouseX + GamePanel.camera.x + GamePanel.GAME_WIDTH / 2) / Tile.length;
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int Tiley = (mouseY / Tile.length);
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if(holdingSteel){
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updatePlaceSteel(Tilex,Tiley);
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}
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if(canUpdate(xVelocity, 0)&&canUpdate(0, yVelocity)&&!canUpdate(xVelocity, yVelocity)){
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GamePanel.camera.x += -Math.signum(xVelocity);
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}
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@ -214,6 +247,7 @@ public class Player extends GenericSprite {
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LevelManager.setLevel(LevelManager.level);
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GamePanel.camera.x = LevelManager.xSpawn;
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y = LevelManager.ySpawn;
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holdingSteel = false;
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}
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public void mousePressed(MouseEvent e) throws SpriteException, IOException {
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@ -228,12 +262,23 @@ public class Player extends GenericSprite {
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rightMouseDown = true;
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if (!holdingSteel) {
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if (GamePanel.map[x][y] != null&&GamePanel.map[x][y].movable) {
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double xDis = (this.x+WIDTH/2) - (GamePanel.map[x][y].realX+Tile.length/2);
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double yDis = (this.y+HEIGHT/2) - (GamePanel.map[x][y].y+Tile.length/2);
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double hypo = Math.sqrt(xDis*xDis+yDis*yDis);
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if(hypo<steelReachRange) {
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holdingSteel = true;
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if (GamePanel.map[x][y].previousBlock != null) {
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GamePanel.map[x][y] = GamePanel.map[x][y].previousBlock;
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} else {
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GamePanel.map[x][y] = null;
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}
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} else if(GamePanel.map[x][y] == null){
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}
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}
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} else if((GamePanel.map[x][y] == null||GamePanel.map[x][y].replaceAble)&&canPlaceSteel){
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Tile temp = GamePanel.map[x][y];
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GamePanel.map[x][y] = new SingleTile(x*Tile.length - (GamePanel.GAME_WIDTH/2), y*Tile.length, GamePanel.getImage("img/tiles/boxes/steel.png"));
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GamePanel.map[x][y].movable = true;
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GamePanel.map[x][y].previousBlock = temp;
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holdingSteel = false;
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}
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}
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@ -274,6 +319,9 @@ public class Player extends GenericSprite {
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}
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public int draw(Graphics g, int frame) {
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frame %= spriteArray[0][0].length;
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if(rightMouseDown){
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g.drawOval(x+WIDTH/2-steelReachRange,y+HEIGHT/2-steelReachRange, steelReachRange*2,steelReachRange*2);
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}
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if (!upPressed && !downPressed && !leftPressed && !rightPressed) {
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g.drawImage(spriteArray[lastXDirection][lastYDirection][0], x-10, y, null);
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return 0;
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@ -287,4 +335,6 @@ public class Player extends GenericSprite {
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}
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//public int BfsDis()
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}
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@ -17,6 +17,10 @@ public class Tile {
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public boolean movable;
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public int realX;
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public static final int length = 35;
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public boolean replaceAble;
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public Tile previousBlock;
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public Tile(int x, int y){
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isFinish = false;
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collision = true;
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@ -26,6 +30,8 @@ public class Tile {
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nonBombCollide = false;
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breakable = false;
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movable = false;
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replaceAble = false;
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previousBlock = null;
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}
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public void update(){
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realX = x-GamePanel.camera.x;
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