Merge remote-tracking branch 'origin/master'
commit
52800c5a9b
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@ -1,2 +1 @@
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Have you heard of the tragedy of
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$Empty
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Darth Charlie the Wise?
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@ -49,20 +49,20 @@ public class LevelManager implements Serializable {
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try {
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try {
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MapReader.inputMap(filePath);
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MapReader.inputMap(filePath);
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if (!hasDied) {
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if (!hasDied) {
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GameFrame.game.dialogueArray = new ArrayList<String>(Arrays.asList(MapReader.inputDialogue(filePath)));
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if (!(MapReader.inputDialogue(filePath)[0].equals("$Empty"))) {
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if (GameFrame.game.dialogueArray.get(0).contains("$Villain")) {
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GameFrame.game.dialogueArray = new ArrayList<String>(Arrays.asList(MapReader.inputDialogue(filePath)));
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GameFrame.game.dialogueArray.remove(0);
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if (GameFrame.game.dialogueArray.get(0).contains("$Villain")) {
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GameFrame.game.dialogueMenu.isNarrator = false;
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GameFrame.game.dialogueArray.remove(0);
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// TODO: move img path to GamePanel
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GameFrame.game.dialogueMenu.isNarrator = false;
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GameFrame.game.dialogueMenu.PORTRAIT = new BufferedImageWrapper("img\\dialogue\\Bouncer.png");
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// TODO: move img path to GamePanel
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GameFrame.game.dialogueMenu.PORTRAIT = new BufferedImageWrapper("img\\dialogue\\Bouncer.png");
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}
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GameFrame.game.dialogueMenu.currentFrame = 0;
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GameFrame.game.dialogueMenu.frameCounter = 0;
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GameFrame.game.isDialogue = true;
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}
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}
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GameFrame.game.dialogueMenu.currentFrame = 0;
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GameFrame.game.dialogueMenu.frameCounter = 0;
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GameFrame.game.isDialogue = true;
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}
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}
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// reset signs
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// reset signs
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GameFrame.game.tutorialSign = new ArrayList<WallSign>();
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GameFrame.game.loreSign = new ArrayList<WallSign>();
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GameFrame.game.tutorialSign.clear();
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GameFrame.game.tutorialSign.clear();
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GameFrame.game.loreSign.clear();
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GameFrame.game.loreSign.clear();
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// temporary boolean, so only declared here
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// temporary boolean, so only declared here
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@ -161,6 +161,8 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
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if(textBoxArray.get(currentBox).id.contains("game")){
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if(textBoxArray.get(currentBox).id.contains("game")){
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gameStart = true;
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gameStart = true;
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}
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}
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// always unpause game, no matter what screen is navigated to
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GameFrame.game.isPaused = false;
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// logic for different screens starts here
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// logic for different screens starts here
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if (textBoxArray.get(currentBox).id.equals("game-start")) {
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if (textBoxArray.get(currentBox).id.equals("game-start")) {
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try {
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try {
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@ -170,6 +172,8 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
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GameFrame.game.player.yVelocity = 0;
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GameFrame.game.player.yVelocity = 0;
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GameFrame.game.map = new Tile[1000][18];
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GameFrame.game.map = new Tile[1000][18];
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GameFrame.game = new GamePanel(GameFrame.main); //run GamePanel constructor
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GameFrame.game = new GamePanel(GameFrame.main); //run GamePanel constructor
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GameFrame.game.isContinue = true;
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textBoxArray.add(continueGame);
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GameFrame.game.startThread();
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GameFrame.game.startThread();
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GameFrame.main.add(GameFrame.game, "game", 0);
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GameFrame.main.add(GameFrame.game, "game", 0);
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} catch (IOException | SpriteException | UnsupportedAudioFileException | LineUnavailableException ex) {
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} catch (IOException | SpriteException | UnsupportedAudioFileException | LineUnavailableException ex) {
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