Add documentation and fix continue bug
parent
b82cfd79d5
commit
595a70249f
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@ -1,7 +1,7 @@
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//The purpose of this class is to create a background which acts as a parallax
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import javax.swing.*;
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// Eric Li, Charlie Zhao, ICS4U, Finished 2022-06-15
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// the purpose of this class is to create a background
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// this background can also be parallax and move as the player moves
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.Serializable;
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public class BackgroundImage implements Serializable {
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@ -23,8 +23,9 @@ public class BackgroundImage implements Serializable {
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this.camera = camera;
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}
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public void draw(Graphics g){
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// draw image, image moves one pixel every parallaxRatio pixels the camera moves
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g.drawImage(backgroundImage.image, x-camera.x/parallaxRatio % GamePanel.GAME_WIDTH, y, width, height, null);
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// added to prevent the background image from disappearing
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// draws second image so that the background is always present
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g.drawImage(backgroundImage.image, x-camera.x/parallaxRatio % GamePanel.GAME_WIDTH + GamePanel.GAME_WIDTH - 1, y, width, height, null);
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}
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}
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@ -1,7 +1,9 @@
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// Eric Li, Charlie Zhao, ICS4U, Finished 2022-06-17
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// this class shows the projected trajectory of a bomb based on the current mouse position
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import javax.sound.sampled.LineUnavailableException;
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import javax.sound.sampled.UnsupportedAudioFileException;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.io.Serializable;
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@ -13,11 +15,14 @@ public class BombDirectionShow extends StickyBomb implements Serializable {
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}
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public void draw(Graphics g) throws UnsupportedAudioFileException, LineUnavailableException, IOException {
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// updates realX (affected by camera.x)
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update();
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isMove = true;
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// renders a maximum of 10 rectangles
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int loopCounter = 0;
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while(isMove&&loopCounter<10) {
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super.move();
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// draws rectangles if they don't intersect a tile
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if(isMove&&canUpdate(0,0)) {
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g.drawRect(x - GameFrame.game.camera.x, y, 2, 2);
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}
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@ -1,3 +1,6 @@
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// Eric Li, Charlie Zhao, ICS4U, Finished 2022-06-19
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// Enables serialization of the otherwise unserializable BufferedImage object
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import javax.imageio.ImageIO;
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import java.awt.image.BufferedImage;
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import java.awt.image.ColorModel;
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@ -11,28 +14,34 @@ public class BufferedImageWrapper implements Serializable {
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public String imageString;
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public Boolean flipImage = false;
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// same constructor as BufferedImage
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public BufferedImageWrapper(int width, int height, int imageType) {
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image = new BufferedImage(width, height, imageType);
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}
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// same constructor as BufferedImage
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public BufferedImageWrapper(int width, int height, int imageType, IndexColorModel cm) {
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image = new BufferedImage(width, height, imageType, cm);
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}
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// same constructor as BufferedImage
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public BufferedImageWrapper(ColorModel cm, WritableRaster raster, boolean isRasterPremultiplied, Hashtable<?, ?> properties) {
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image = new BufferedImage(cm, raster, isRasterPremultiplied, properties);
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}
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// directly load an image into the object
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public BufferedImageWrapper(BufferedImage image) {
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this.image = image;
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}
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// save a file location to load the image from
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public BufferedImageWrapper(String imageString) throws IOException {
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image = GamePanel.getImage(imageString);
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this.imageString = imageString;
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this(imageString, false);
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}
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// save a file location to load the image from, and flip the image if necessary
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public BufferedImageWrapper(String imageString, boolean flip) throws IOException {
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// flip the image by calling the GamePanel static method if the flip boolean is passed as true
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BufferedImage temporaryImage = GamePanel.getImage(imageString);
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if (flip) {
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image = GamePanel.flipImageHorizontally(temporaryImage);
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@ -43,33 +52,41 @@ public class BufferedImageWrapper implements Serializable {
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this.imageString = imageString;
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}
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// empty constructor to allow using the custom serializing method readObject
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public BufferedImageWrapper() {}
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// custom writeObject method that allows writing an otherwise unserializable method to disk
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@Serial
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private void writeObject(ObjectOutputStream out) throws IOException {
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// save whether the image is flipped
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out.writeObject(flipImage);
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// if the imageString is present, write that to disk to prevent excessive disk writes
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if (imageString != null) {
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out.writeObject(imageString);
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} else {
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} else { // otherwise, write the image to disk
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ImageIO.write(image, "png", out); // png is lossless
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}
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}
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// custom readObject method that allows reading an otherwise unserializable method from disk
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@Serial
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private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
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Object o;
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// read whether the image is flipped or not
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flipImage = (Boolean)in.readObject();
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o = in.readObject();
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// if the loaded object is a string, load the image residing at the path received from Path.of(string)
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if (o instanceof String) {
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BufferedImage temporaryImage;
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this.imageString = (String)o;
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temporaryImage = GamePanel.getImage(imageString);
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// then flip the image if the flipImage boolean is true
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if (flipImage) {
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image = GamePanel.flipImageHorizontally(temporaryImage);
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} else {
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image = temporaryImage;
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}
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} else {
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} else { // otherwise, load the image directly from the save file
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image = ImageIO.read(in);
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}
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}
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@ -1,8 +1,10 @@
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import java.io.Serializable;
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// Eric Li, Charlie Zhao, ICS4U, Finished 2022-06-12
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//This class controls the x-scrolling aspect for the player
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//If you look at the players absolute position(Relative to the screen), the players y position changes, but the x position
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//never actually changes.
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import java.io.Serializable;
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public class Camera implements Serializable {
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public int x;
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public Camera(int x){
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@ -1,6 +1,10 @@
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// Eric Li, Charlie Zhao, ICS4U, Finished 2022-06-19
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// This class extends JPanel and adds a Camera to it, allowing it to keep the same camera object
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import javax.swing.*;
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public class CameraPanel extends JPanel {
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// creates new camera
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public Camera camera = new Camera(0);
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public CameraPanel() {}
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@ -2,11 +2,9 @@
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//This class allows us to input and output flies useful for
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// inputting levels and making save data.
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import java.io.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Scanner;
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// TODO: close scanner etc after use
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public final class FileManager {
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// will create file if it doesn't exist
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@ -28,7 +28,6 @@ public class GameFrame extends JFrame{
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main = new CameraPanel();
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main.setLayout(new CardLayout());
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try {
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System.out.println("done2");
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game = (GamePanel)FileManager.readObjectFromFile("local/game_state.dat", Arrays.asList("Any"));
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game.gameFrame = main;
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game.isContinue = true;
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@ -39,6 +39,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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public static Font loreFont = new Font(Font.MONOSPACED, Font.ITALIC + Font.BOLD, 36);
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public static Color tutorialColor = Color.darkGray;
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public static Color loreColor = Color.lightGray;
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public int level = 1;
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public PauseMenu loadingMenu;
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public int bombCount;
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@ -1,14 +1,11 @@
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import javax.imageio.ImageIO;
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import javax.sound.sampled.LineUnavailableException;
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import javax.sound.sampled.UnsupportedAudioFileException;
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import java.awt.*;
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import java.io.IOException;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Arrays;
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public class LevelManager implements Serializable {
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public static int level = 1;
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public static int xSpawn = -400;
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public static int ySpawn = 450;
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@ -20,7 +17,7 @@ public class LevelManager implements Serializable {
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GameFrame.game.fireballs.clear();
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GameFrame.game.player.yVelocity = 0;
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GameFrame.game.player.xVelocity = 0;
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LevelManager.level = level;
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GameFrame.game.level = level;
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if(level == 1){
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//-400/450
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xSpawn = -400;
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@ -88,7 +85,6 @@ public class LevelManager implements Serializable {
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setLevel(level, false);
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}
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public static void nextLevel(){
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setLevel(level+1);
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System.out.println("done222");
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setLevel(GameFrame.game.level+1);
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}
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}
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@ -292,13 +292,13 @@ public class Player extends GenericSprite {
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public void reset() throws UnsupportedAudioFileException, LineUnavailableException, IOException {
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SoundWrapper.playSound("sound/OOF.wav");
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LevelManager.setLevel(LevelManager.level, true);
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LevelManager.setLevel(GameFrame.game.level, true);
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GameFrame.game.camera.x = LevelManager.xSpawn;
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y = LevelManager.ySpawn;
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holdingSteel = false;
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}
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public void resetNoSound() throws IOException {
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LevelManager.setLevel(LevelManager.level, true);
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LevelManager.setLevel(GameFrame.game.level, true);
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GameFrame.game.camera.x = LevelManager.xSpawn;
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y = LevelManager.ySpawn;
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holdingSteel = false;
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