Finish DialogueMenu
parent
913b742a18
commit
6a2d2361c7
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@ -65,6 +65,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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public BufferedImageWrapper cloud2 = new BufferedImageWrapper(getImage("img/backgrounds/cloud2.png"));
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public BufferedImageWrapper cloud2 = new BufferedImageWrapper(getImage("img/backgrounds/cloud2.png"));
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public BufferedImageWrapper cloud3 = new BufferedImageWrapper(getImage("img/backgrounds/cloud3.png"));
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public BufferedImageWrapper cloud3 = new BufferedImageWrapper(getImage("img/backgrounds/cloud3.png"));
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public BufferedImageWrapper bomb;
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public BufferedImageWrapper bomb;
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public BufferedImageWrapper onePortrait = new BufferedImageWrapper(getImage("img/dialogue/Gunther.png"));
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public GamePanel(JPanel gameFrame) throws IOException, SpriteException, UnsupportedAudioFileException, LineUnavailableException {
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public GamePanel(JPanel gameFrame) throws IOException, SpriteException, UnsupportedAudioFileException, LineUnavailableException {
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@ -75,7 +76,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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cloudTwoBackground = new BackgroundImage(600, 250, cloud2, cloud2.image.getWidth(), cloud3.image.getHeight(), 5, camera);
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cloudTwoBackground = new BackgroundImage(600, 250, cloud2, cloud2.image.getWidth(), cloud3.image.getHeight(), 5, camera);
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cloudThreeBackground = new BackgroundImage(1000, 200, cloud3, cloud2.image.getWidth(), cloud3.image.getHeight(), 5, camera);
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cloudThreeBackground = new BackgroundImage(1000, 200, cloud3, cloud2.image.getWidth(), cloud3.image.getHeight(), 5, camera);
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pauseMenu = new PauseMenu(GAME_HEIGHT/2, 100, 400, 400, GAME_WIDTH, new Font(Font.MONOSPACED, Font.BOLD, 60), "Paused");
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pauseMenu = new PauseMenu(GAME_HEIGHT/2, 100, 400, 400, GAME_WIDTH, new Font(Font.MONOSPACED, Font.BOLD, 60), "Paused");
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dialogueMenu = new DialogueMenu(0, 200, new Font(Font.MONOSPACED, Font.BOLD, 60));
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dialogueMenu = new DialogueMenu(GAME_HEIGHT-100, 200, new Font(Font.MONOSPACED, Font.BOLD, 20), onePortrait);
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try {
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try {
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// load player sprites from disk here
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// load player sprites from disk here
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for (int i = 0; i < 11; i++) {
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for (int i = 0; i < 11; i++) {
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@ -181,7 +182,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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cloudOneBackground.draw(g);
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cloudOneBackground.draw(g);
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cloudTwoBackground.draw(g);
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cloudTwoBackground.draw(g);
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cloudThreeBackground.draw(g);
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cloudThreeBackground.draw(g);
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if (isPaused) {
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if (isPaused || isDialogue) {
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// set player frame to 0 to prevent frame from changing when player moves
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// set player frame to 0 to prevent frame from changing when player moves
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playerFrame = 0;
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playerFrame = 0;
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Graphics2D g2d = (Graphics2D)(g);
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Graphics2D g2d = (Graphics2D)(g);
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@ -316,6 +317,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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//run() method is what makes the game continue running without end. It calls other methods to move objects, check for collision, and update the screen
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//run() method is what makes the game continue running without end. It calls other methods to move objects, check for collision, and update the screen
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public void run(){
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public void run(){
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LevelManager.setLevel(1);
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LevelManager.setLevel(1);
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isDialogue = true;
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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long lastTime = System.nanoTime();
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long lastTime = System.nanoTime();
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double amountOfTicks = 60;
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double amountOfTicks = 60;
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@ -330,8 +332,8 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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//only move objects around and update screen if enough time has passed
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//only move objects around and update screen if enough time has passed
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if(delta >= 1){
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if(delta >= 1){
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if (!isPaused && MenuPanel.gameStart) {
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if ((!isPaused && !isDialogue) && MenuPanel.gameStart) {
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// only perform game functions if game is not paused
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// only perform game functions if game is not paused or in dialogue
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try {
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try {
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move();
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move();
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} catch (IOException e) {
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} catch (IOException e) {
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@ -388,6 +390,8 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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e = UtilityFunction.intercept(e, middlewareArray);
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e = UtilityFunction.intercept(e, middlewareArray);
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if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
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if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
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isPaused = !isPaused;
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isPaused = !isPaused;
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} else if (e.getKeyCode() == KeyEvent.VK_ENTER) {
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isDialogue = false;
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} else {
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} else {
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player.keyPressed(e);
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player.keyPressed(e);
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}
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}
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