Bomb arraylist
parent
0fbe9cf522
commit
6f12ed702f
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@ -49,15 +49,23 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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public static ArrayList<Tile>particleTiles = new ArrayList<Tile>();
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public static ArrayList<Tile>particleTiles = new ArrayList<Tile>();
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public static ArrayList<NonPlayer>enemy = new ArrayList<NonPlayer>();
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public static ArrayList<NonPlayer>enemy = new ArrayList<NonPlayer>();
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public static ArrayList<StickyBomb>bombs = new ArrayList<>();
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public static ArrayList<Particle>particles = new ArrayList<Particle>();
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public static ArrayList<Particle>particles = new ArrayList<Particle>();
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public static StickyBomb b;
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public static Camera camera;
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public static Camera camera;
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// image imports begin here
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// image imports begin here
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public BufferedImage backgroundImage = getImage("img/backgrounds/pointyMountains.png");
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public BufferedImage backgroundImage = getImage("img/backgrounds/pointyMountains.png");
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public BufferedImage box = getImage("img/tiles/boxes/box.png");
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public BufferedImage box = getImage("img/tiles/boxes/box.png");
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public BufferedImage boxCoin = getImage("img/tiles/boxes/boxCoin.png");
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public BufferedImage boxCoin = getImage("img/tiles/boxes/boxCoin.png");
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public BufferedImage bomb = getImage("img/misc/bomb.png");
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public static BufferedImage bomb;
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static {
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try {
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bomb = getImage("img/misc/bomb.png");
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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public GamePanel(JPanel gameFrame) throws IOException, SpriteException, UnsupportedAudioFileException, LineUnavailableException {
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public GamePanel(JPanel gameFrame) throws IOException, SpriteException, UnsupportedAudioFileException, LineUnavailableException {
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@ -112,7 +120,6 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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addMouseListener(new MouseAdapter() {
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addMouseListener(new MouseAdapter() {
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public void mousePressed(MouseEvent e) {
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public void mousePressed(MouseEvent e) {
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player.mousePressed(e);
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player.mousePressed(e);
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b.mousePressed(e);
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}
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}
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});
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});
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this.setPreferredSize(new Dimension(GAME_WIDTH, GAME_HEIGHT));
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this.setPreferredSize(new Dimension(GAME_WIDTH, GAME_HEIGHT));
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@ -156,7 +163,15 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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enemy.get(i).draw(g, enemyFrame);
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enemy.get(i).draw(g, enemyFrame);
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}
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}
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playerFrameCounter += player.draw(g, playerFrame);
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playerFrameCounter += player.draw(g, playerFrame);
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b.draw(g);
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for(int i=0; i<bombs.size(); i++){
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if(i<bombs.size()) {
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if (bombs.get(i).erase) {
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bombs.remove(i);
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} else {
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bombs.get(i).draw(g);
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}
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}
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}
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for(int i=0; i<particles.size(); i++){
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for(int i=0; i<particles.size(); i++){
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if(i<particles.size()) {
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if(i<particles.size()) {
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particles.get(i).draw(g);
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particles.get(i).draw(g);
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@ -167,7 +182,6 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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}
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}
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}
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}
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g.drawString(camera.x+" "+((camera.x+GAME_WIDTH)/Tile.length),100,100);
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g.drawString(camera.x+" "+((camera.x+GAME_WIDTH)/Tile.length),100,100);
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g.drawString(b.x+" "+((b.x+GamePanel.GAME_WIDTH)/Tile.length-4),100,200);
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if (isPaused) {
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if (isPaused) {
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g.setColor(new Color(255, 255, 255, 100));
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g.setColor(new Color(255, 255, 255, 100));
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@ -183,7 +197,9 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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for (NonPlayer n: enemy) {
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for (NonPlayer n: enemy) {
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n.move();
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n.move();
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}
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}
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b.move();
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for(int i=0; i<bombs.size(); i++){
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bombs.get(i).move();
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}
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for(int i=0; i<particles.size(); i++){
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for(int i=0; i<particles.size(); i++){
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particles.get(i).move();
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particles.get(i).move();
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}
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}
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@ -232,7 +248,6 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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//run() method is what makes the game continue running without end. It calls other methods to move objects, check for collision, and update the screen
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//run() method is what makes the game continue running without end. It calls other methods to move objects, check for collision, and update the screen
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public void run(){
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public void run(){
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b = new StickyBomb(600, 100, 20, 1,-5, bomb, explosionArray);
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LevelManager.setLevel(1);
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LevelManager.setLevel(1);
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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@ -6,6 +6,7 @@ import javax.sound.sampled.LineUnavailableException;
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import javax.sound.sampled.UnsupportedAudioFileException;
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import javax.sound.sampled.UnsupportedAudioFileException;
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import java.awt.*;
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import java.awt.*;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.awt.event.MouseEvent;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import java.awt.image.ImageObserver;
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import java.awt.image.ImageObserver;
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import java.io.IOException;
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import java.io.IOException;
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@ -182,7 +183,8 @@ public class Player extends GenericSprite {
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}
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}
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yVelocity = -10;
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yVelocity = -10;
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}
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}
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xVelocity*=0.93;
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xVelocity *= 0.93;
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if(!isGrounded) {
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if(!isGrounded) {
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yVelocity += 0.3;
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yVelocity += 0.3;
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if(downPressed){
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if(downPressed){
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@ -202,6 +204,12 @@ public class Player extends GenericSprite {
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y = LevelManager.ySpawn;
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y = LevelManager.ySpawn;
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}
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}
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public void mousePressed(MouseEvent e){
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int xx = e.getX();
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int yy = e.getY();
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GamePanel.bombs.add(new StickyBomb(GamePanel.player.x+GamePanel.camera.x,GamePanel.player.y,35,
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(xx-GamePanel.player.x)/20, (yy-GamePanel.player.y)/10, GamePanel.bomb, GamePanel.explosionArray));
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}
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public void addParticle(int x) throws IOException {
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public void addParticle(int x) throws IOException {
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if(GlobalState.randInt(1,3)==3) {
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if(GlobalState.randInt(1,3)==3) {
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GamePanel.particles.add(new Particle(this.x + GamePanel.camera.x + WIDTH / 2 + GlobalState.randInt(-PLAYER_WIDTH / 2, PLAYER_WIDTH / 2)
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GamePanel.particles.add(new Particle(this.x + GamePanel.camera.x + WIDTH / 2 + GlobalState.randInt(-PLAYER_WIDTH / 2, PLAYER_WIDTH / 2)
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@ -9,8 +9,8 @@ public class StickyBomb extends GenericSprite{
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public int yVelocity;
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public int yVelocity;
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public boolean isMove;
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public boolean isMove;
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public int realX;
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public int realX;
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public BufferedImage sprite;
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public static BufferedImage sprite ;
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public BufferedImage[] explosionSpriteArray;
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public static BufferedImage[] explosionSpriteArray;
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public int fuse;
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public int fuse;
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public int explosionPixel = 0;
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public int explosionPixel = 0;
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@ -18,6 +18,8 @@ public class StickyBomb extends GenericSprite{
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public boolean alive;
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public boolean alive;
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public boolean erase;
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public StickyBomb(int x, int y, int length, int xVelocity, int yVelocity, BufferedImage sprite, BufferedImage[] explosionSpriteArray){
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public StickyBomb(int x, int y, int length, int xVelocity, int yVelocity, BufferedImage sprite, BufferedImage[] explosionSpriteArray){
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super(x,y,length,length);
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super(x,y,length,length);
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this.length = length;
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this.length = length;
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@ -28,6 +30,7 @@ public class StickyBomb extends GenericSprite{
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fuse = GlobalState.second*5;
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fuse = GlobalState.second*5;
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isMove = true;
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isMove = true;
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alive = true;
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alive = true;
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erase = false;
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}
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}
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public void update(){
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public void update(){
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@ -36,16 +39,18 @@ public class StickyBomb extends GenericSprite{
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public void explode(){
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public void explode(){
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double yDis = GamePanel.player.y+Player.PLAYER_HEIGHT/2-(y+(double)length/2);
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double yDis = GamePanel.player.y+Player.PLAYER_HEIGHT/2-(y+(double)length/2);
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double xDis = GamePanel.player.x+Player.PLAYER_HEIGHT/2-(realX+(double)length/2);
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double xDis = GamePanel.player.x+Player.PLAYER_WIDTH/2-(realX+(double)length/2);
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double hypo = Math.sqrt(yDis*yDis+xDis+xDis);
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double hypo = Math.sqrt(yDis*yDis+xDis*xDis);
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if(yDis!=0){
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if(hypo<300) {
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GamePanel.player.yVelocity += 10000/(yDis*hypo);
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if (yDis != 0) {
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}
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GamePanel.player.yVelocity += 10 * (yDis) / (hypo);
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if(xDis!=0) {
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}
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GamePanel.player.xVelocity += 100000/(xDis*hypo);
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if (xDis != 0) {
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GamePanel.player.xVelocity += 10 * (xDis) / (hypo);
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}
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}
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}
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GamePanel.player.capSpeed();
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GamePanel.player.capSpeed();
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alive = false;
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alive = false;
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}
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}
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public void move(){
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public void move(){
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update();
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update();
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@ -100,12 +105,7 @@ public class StickyBomb extends GenericSprite{
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}
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}
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}
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}
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public void mousePressed(MouseEvent e){
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int xx = e.getX();
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int yy = e.getY();
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GamePanel.b = new StickyBomb(GamePanel.player.x+GamePanel.camera.x,GamePanel.player.y,35,
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(xx-GamePanel.player.x)/20, (yy-GamePanel.player.y)/10, sprite, explosionSpriteArray);
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}
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public void draw(Graphics g){
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public void draw(Graphics g){
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if (explosionCounter >= 2) {
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if (explosionCounter >= 2) {
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@ -118,6 +118,8 @@ public class StickyBomb extends GenericSprite{
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g.drawImage(explosionSpriteArray[explosionPixel], x - GamePanel.camera.x - 10*explosionPixel,
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g.drawImage(explosionSpriteArray[explosionPixel], x - GamePanel.camera.x - 10*explosionPixel,
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y-10*explosionPixel, length+10*explosionPixel, length+10*explosionPixel, null);
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y-10*explosionPixel, length+10*explosionPixel, length+10*explosionPixel, null);
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explosionCounter += 1;
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explosionCounter += 1;
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} else {
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erase = true;
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}
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}
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}
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}
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}
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}
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