Fix bugs
parent
02ef7f3292
commit
7b7821faed
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@ -30,6 +30,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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public transient Thread gameThread;
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public transient Image image;
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public transient Graphics graphics;
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public transient boolean isNewStart = false;
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public Player player;
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public BackgroundImage background, cloudOneBackground, cloudTwoBackground, cloudThreeBackground;
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public int playerFrame, enemyFrame;
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@ -113,6 +114,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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// the height of 35 is set because it is half of the original tile height (i.e., 70px)
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addUserInterface();
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this.setPreferredSize(new Dimension(GAME_WIDTH, GAME_HEIGHT));
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isNewStart = true;
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}
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public void addUserInterface() {
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@ -315,9 +317,11 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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}
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//run() method is what makes the game continue running without end. It calls other methods to move objects, check for collision, and update the screen
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public void run(){
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public void run() {
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if (isNewStart) {
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LevelManager.setLevel(1);
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isDialogue = true;
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}
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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long lastTime = System.nanoTime();
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double amountOfTicks = 60;
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@ -225,8 +225,10 @@ public class Player extends GenericSprite {
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y-=1;
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isGrounded = false;
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if(canUpdate(0,-8)) {
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if (jump != null) {
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jump.start();
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}
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}
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yVelocity = -10;
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}
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xVelocity *= 0.93;
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