Working on fireball

master
Chara1236 2022-06-19 15:57:22 -04:00
parent 7a63db1349
commit 8430e3ef7e
7 changed files with 97 additions and 51 deletions

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@ -3,6 +3,9 @@ import java.io.IOException;
public class FireBall extends GenericSprite{
public String spritePath;
private int realX;
public boolean dead;
public FireBall(int x, int y, int height, int width, int xv, int yv, String dir) {
super(x, y, height, width);
xVelocity = xv;
@ -10,13 +13,23 @@ public class FireBall extends GenericSprite{
if(dir.equals("left")){
spritePath = "img/misc/flame/flameLeft.png";
}
realX = 0;
dead = false;
}
public void update(){
realX = x-GameFrame.game.camera.x;
}
public void move(){
// x += xVelocity;
// y += yVelocity;
update();
if(canUpdate(xVelocity,yVelocity)) {
x += xVelocity;
y += yVelocity;
} else {
dead = true;
}
}
public void draw(Graphics g) throws IOException {
//g.drawImage(GamePanel.getImage(spritePath),x-GameFrame.game.camera.x,y,null);
g.drawImage(GamePanel.getImage(spritePath),x-GameFrame.game.camera.x,y,null);
}
}

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@ -29,6 +29,8 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
//dimensions of window
public static final int GAME_WIDTH = 1225;
public static final int GAME_HEIGHT = 630;
public static final int fireballSpeed = 5;
public int bombCount;
public transient JPanel gameFrame;
@ -254,7 +256,14 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
}
}
for(int i=0; i<fireballs.size(); i++){
fireballs.get(i).draw(g);
if(fireballs.get(i)!=null) {
fireballs.get(i).draw(g);
}
if(fireballs.get(i).dead){
fireballs.remove(i);
}
}
for(int i=0; i<particles.size(); i++){
@ -267,7 +276,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
}
}
}
if(player.leftMouseDown){
if(player.leftMouseDown&&LevelManager.bombs>0&&!player.holdingSteel){
bombDir = new BombDirectionShow(this.player.x + this.camera.x + WIDTH/2, this.player.y+HEIGHT/2,
(player.mouseX - this.player.x) / 20, (player.mouseY - this.player.y) / 10);
@ -395,8 +404,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
now = System.nanoTime();
delta = delta + (now-lastTime)/ns;
lastTime = now;
// if(fireballCounter<0){fireballCounter = 20;}
// fireballCounter--;
//only move objects around and update screen if enough time has passed
if(delta >= 1){
if ((!isPaused && !isDialogue) && MenuPanel.gameStart) {
@ -408,7 +416,11 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
}
checkCollision();
updateEnemy();
//wwwwwwww
if(fireballCounter<0){fireballCounter = 100;}
fireballCounter--;
if(fireballCounter == 0){
updateShootingBlock();
}
try {
updateParticle();
} catch (IOException e) {
@ -455,7 +467,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
public void updateShootingBlock(){
for(Tile i: shootingTiles){
if(i.shootingDir.equals("left")){
//fireballs.add(new FireBall(i.x,i.y,80,41,-1,0,"left"));
fireballs.add(new FireBall(i.x-20,i.y+Tile.length/2,8,16,-fireballSpeed,0,"left"));
}
}
}

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@ -8,6 +8,6 @@ class Main {
public static void main(String[] args) {
new GameFrame();
}
}

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@ -10,6 +10,7 @@ Implements Runnable interface to use "threading" - let the game do two things at
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import javax.sound.sampled.LineUnavailableException;
@ -180,6 +181,16 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
}
}
public static void deleteFiles(File dirPath) {
File filesList[] = dirPath.listFiles();
for(File file : filesList) {
if(file.isFile()) {
file.delete();
} else {
deleteFiles(file);
}
}
}
//if a key is released, we'll send it over to the Player class for processing
public void keyReleased(KeyEvent e){

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@ -14,7 +14,6 @@ import java.util.Arrays;
import java.util.LinkedList;
public class Player extends GenericSprite {
public final int SPEED = 5;
public static final int PLAYER_WIDTH = 52;
public static final int PLAYER_HEIGHT = 94;
@ -50,6 +49,11 @@ public class Player extends GenericSprite {
leftMouseDown = false;
holdingSteel = false;
canPlaceSteel = false;
rightPressed = false;
leftPressed = false;
upPressed= false;
downPressed = false;
isGrounded = false;
}
@ -248,7 +252,7 @@ public class Player extends GenericSprite {
xVelocity -= 1;
}
}
if(upPressed&isGrounded){
if(upPressed&&isGrounded&&!holdingSteel){
y-=1;
isGrounded = false;
if(canUpdate(0,-8)) {
@ -326,49 +330,53 @@ public class Player extends GenericSprite {
//TODO
public boolean canReach(int x, int y){
int pX = (int)(((double)GameFrame.game.camera.x + GamePanel.GAME_WIDTH) / Tile.length);
int pY = (int)(((double)this.y+HEIGHT/2)/Tile.length);
//System.out.println(pX+" "+pY);
if(pY<0){
return false;
}
//BFS
int[][]check = {{0,1},{1,0},{-1,0},{0,-1}};
int[][]dis = new int[1000][18];
for(int[]a: dis){
Arrays.fill(a, Integer.MAX_VALUE);
}
boolean[][]vis = new boolean[1000][18];
LinkedList<Integer> xx = new LinkedList<>();
LinkedList<Integer> yy = new LinkedList<>();
xx.add(pX);
yy.add(pY);
dis[pX][pY] = 0;
vis[pX][pY] = true;
while(!xx.isEmpty()){
int tempX = xx.poll();
int tempY = yy.poll();
for(int[]a: check){
try{
int newX = tempX + a[0];
int newY = tempY + a[1];
if(dis[tempX][tempY]+1<(Math.min(6,dis[newX][newY]))) {
dis[newX][newY] = dis[tempX][tempY]+1;
if(GameFrame.game.map[newX][newY]==null||GameFrame.game.map[newX][newY].replaceAble) {
xx.add(newX);
yy.add(newY);
try {
int pX = (int) (((double) GameFrame.game.camera.x + GamePanel.GAME_WIDTH) / Tile.length);
int pY = (int) (((double) this.y + HEIGHT / 2) / Tile.length);
//System.out.println(pX+" "+pY);
if (pY < 0) {
return false;
}
//BFS
int[][] check = {{0, 1}, {1, 0}, {-1, 0}, {0, -1}};
int[][] dis = new int[1000][18];
for (int[] a : dis) {
Arrays.fill(a, Integer.MAX_VALUE);
}
boolean[][] vis = new boolean[1000][18];
LinkedList<Integer> xx = new LinkedList<>();
LinkedList<Integer> yy = new LinkedList<>();
xx.add(pX);
yy.add(pY);
dis[pX][pY] = 0;
vis[pX][pY] = true;
while (!xx.isEmpty()) {
int tempX = xx.poll();
int tempY = yy.poll();
for (int[] a : check) {
try {
int newX = tempX + a[0];
int newY = tempY + a[1];
if (dis[tempX][tempY] + 1 < (Math.min(6, dis[newX][newY]))) {
dis[newX][newY] = dis[tempX][tempY] + 1;
if (GameFrame.game.map[newX][newY] == null || GameFrame.game.map[newX][newY].replaceAble) {
xx.add(newX);
yy.add(newY);
}
}
}
} catch(Exception e){
} catch (Exception e) {
}
}
}
}
if(dis[x][y]<=6){
return true;
}
if (dis[x][y] <= 6) {
return true;
}
return false;
return false;
}catch(Exception e){
return false;
}
}
public void mouseDragged(MouseEvent e) {
@ -386,7 +394,7 @@ public class Player extends GenericSprite {
mouseY = e.getY();
if(e.getButton()==MouseEvent.BUTTON1) {
leftMouseDown = false;
if (GameFrame.game.bombs.size() < 3 && LevelManager.bombs>0) {
if (GameFrame.game.bombs.size() < 3 && LevelManager.bombs>0 && !holdingSteel) {
LevelManager.bombs--;
GameFrame.game.bombs.add(new StickyBomb(GameFrame.game.player.x + GameFrame.game.camera.x + WIDTH/2, GameFrame.game.player.y+HEIGHT/2,
(mouseX - GameFrame.game.player.x) / 20, (mouseY - GameFrame.game.player.y) / 10, GameFrame.game.bomb, GameFrame.game.explosionArray));

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@ -24,6 +24,8 @@ public class Tile implements Serializable {
public Tile previousBlock;
public String shootingDir;
public Tile(int x, int y){
isFinish = false;
collision = true;