Change default sprite, sprite change behaviour when downkey is pressed

master
John 2022-06-20 11:42:50 -04:00
parent f91c7416ae
commit 856f3ede07
1 changed files with 2 additions and 2 deletions

View File

@ -446,8 +446,8 @@ public class Player extends GenericSprite {
if(rightMouseDown){ if(rightMouseDown){
g.drawOval((int)(x+WIDTH/2-(reach*steelReachRange)),(int)(y+HEIGHT/2-(reach*steelReachRange)), (int)(reach*steelReachRange*2),(int)(reach*steelReachRange*2)); g.drawOval((int)(x+WIDTH/2-(reach*steelReachRange)),(int)(y+HEIGHT/2-(reach*steelReachRange)), (int)(reach*steelReachRange*2),(int)(reach*steelReachRange*2));
} }
if (!upPressed && !downPressed && !leftPressed && !rightPressed) { if (!upPressed && !leftPressed && !rightPressed) {
g.drawImage(spriteArray[lastXDirection][lastYDirection][0].image, x-10, y, null); g.drawImage(spriteArray[lastXDirection][lastYDirection][7].image, x-10, y, null);
return 0; return 0;
} else { } else {
lastXDirection = (int)(Math.signum(xVelocity) + 1) / 2; lastXDirection = (int)(Math.signum(xVelocity) + 1) / 2;