Change default sprite, sprite change behaviour when downkey is pressed
parent
f91c7416ae
commit
856f3ede07
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@ -446,8 +446,8 @@ public class Player extends GenericSprite {
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if(rightMouseDown){
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g.drawOval((int)(x+WIDTH/2-(reach*steelReachRange)),(int)(y+HEIGHT/2-(reach*steelReachRange)), (int)(reach*steelReachRange*2),(int)(reach*steelReachRange*2));
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}
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if (!upPressed && !downPressed && !leftPressed && !rightPressed) {
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g.drawImage(spriteArray[lastXDirection][lastYDirection][0].image, x-10, y, null);
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if (!upPressed && !leftPressed && !rightPressed) {
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g.drawImage(spriteArray[lastXDirection][lastYDirection][7].image, x-10, y, null);
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return 0;
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} else {
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lastXDirection = (int)(Math.signum(xVelocity) + 1) / 2;
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