Add bomb sprites, text box, main menu

master
John 2022-06-07 14:47:07 -04:00
parent 0aa3cff3e8
commit 8b8d38ef40
12 changed files with 87 additions and 35 deletions

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@ -11,6 +11,7 @@ import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.ArrayList;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import javax.swing.*;
@ -27,8 +28,10 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
public Thread gameThread;
public Image image;
public Graphics graphics;
public static Player player;
public BackgroundImage background;
public TextBox title, enter, settings;
public ArrayList<TextBox> textBoxArray = new ArrayList<TextBox>();
public Font standardFont = new Font(Font.MONOSPACED, Font.BOLD, 60);
public int playerFrame, enemyFrame;
// keeps track of how many ticks has elapsed since last frame change
public int currentBox = 0;
@ -39,6 +42,12 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
public MenuPanel(JPanel gameFrame) throws IOException, SpriteException, UnsupportedAudioFileException, LineUnavailableException {
this.gameFrame = gameFrame;
title = new TextBox(100, 400, 100, GAME_WIDTH, standardFont, "Detroit", null);
enter = new TextBox(300, 600, 100, GAME_WIDTH, standardFont, "Start Game", "game");
settings = new TextBox(400, 600, 100, GAME_WIDTH, standardFont, "Settings", "menu");
textBoxArray.add(enter);
textBoxArray.add(settings);
background = new BackgroundImage(0, 0, backgroundImage, GAME_WIDTH, GAME_HEIGHT, 10);
// the height of 35 is set because it is half of the original tile height (i.e., 70px)
this.setFocusable(true); //make everything in this class appear on the screen
@ -79,6 +88,11 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
//call the draw methods in each class to update positions as things move
public void draw(Graphics g, int playerFrame, int enemyFrame){
background.draw(g);
title.draw(g,null, Color.black);
for (TextBox t: textBoxArray) {
t.draw(g, null, Color.cyan);
}
textBoxArray.get(currentBox).draw(g, Color.gray, Color.blue);
}
//call the move methods in other classes to update positions
@ -112,27 +126,36 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
//if a key is pressed, we'll send it over to the Player class for processing
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_ENTER) {
// logic for different screens starts here
CardLayout cardLayout = (CardLayout) gameFrame.getLayout();
cardLayout.next(gameFrame);
cardLayout.show(gameFrame, textBoxArray.get(currentBox).id);
} else if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
currentBox = (currentBox + 1) % TOTAL_BOXES;
// sleep to prevent excessively fast scrolling
try {
Thread.sleep(100);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
currentBox = (currentBox + 1) % textBoxArray.size();
} else if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
// if currentBox > 0, subtract one
// else, set to TOTAL_BOXES-1
currentBox = currentBox > 0 ? currentBox - 1:TOTAL_BOXES - 1;
try {
Thread.sleep(100);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
// if currentBox > 0, subtract one
// else, set to TOTAL_BOXES-1
currentBox = currentBox > 0 ? currentBox - 1:textBoxArray.size() - 1;
} else if (e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
try {
Thread.sleep(100);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
// if currentBox > total box amount - 1, set to 0
// else, set to TOTAL_BOXES-1
currentBox = currentBox < textBoxArray.size() - 1 ? currentBox + 1:0;
}
}
//if a key is released, we'll send it over to the Player class for processing

57
src/TextBox.java Normal file
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@ -0,0 +1,57 @@
import java.awt.*;
public class TextBox extends Rectangle {
int y;
int xWidth, yHeight;
int newX, newY;
Font font;
String text;
public final String id;
public TextBox(int y, int xWidth, int yHeight, int totalWidth, Font font, String text, String id) {
newX = (totalWidth - xWidth)/2;
newY = y - yHeight/2;
this.yHeight = yHeight;
this.xWidth = xWidth;
this.y = y;
this.font = font;
this.text = text;
this.id = id;
}
// isHover is not needed for now and is also probably implemented badly
public boolean isHover(int x, int y) {
if (x >= newX && x <= newX + xWidth) {
return (y >= newY && y <= newY + yHeight);
}
return false;
}
public void drawCenteredTextBox(Graphics g, String text, Color backgroundColor, Color textColor) {
if (backgroundColor != null) {
g.setColor(backgroundColor);
g.fillRect(newX, newY, xWidth, yHeight);
}
g.setColor(textColor);
drawCenteredString(g, y, newX, xWidth, text);
}
public static void drawCenteredString(Graphics g, int y, int x, int xWidth, String text) {
int newX, newY;
// get font size
FontMetrics metrics = g.getFontMetrics();
// determine x for the text
newX = x + (xWidth - metrics.stringWidth(text)) / 2;
// center y (half is above y value, half is below y value)
newY = y + (metrics.getAscent() - metrics.getDescent())/2;
// draw centered string
g.drawString(text, newX, newY);
System.out.println(newX + " " + y + " " + newY);
}
// TODO: make this good
public void draw(Graphics g, Color backgroundColor, Color textColor) {
g.setFont(font);
drawCenteredTextBox(g, text, backgroundColor, textColor);
}
}

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@ -1,28 +0,0 @@
import java.awt.*;
public final class TextManager {
// utility class, constructor is private to prevent initialization
private TextManager() {}
public static void drawCenteredTextBox(Graphics g, int y, int xWidth, int yHeight, int totalWidth,
String text, Color backgroundColor, Color textColor) {
int newX = (totalWidth - xWidth)/2;
int newY = y - yHeight/2;
g.setColor(backgroundColor);
g.drawRect(newX, newY, xWidth, yHeight);
g.setColor(textColor);
drawCenteredString(g, y, newX, xWidth, text);
}
public static void drawCenteredString(Graphics g, int y, int x, int xWidth, String text) {
int newX, newY;
// get font size
FontMetrics metrics = g.getFontMetrics();
// determine x for the text
newX = x + (xWidth - metrics.stringWidth(text)) / 2;
// center y (half is above y value, half is below y value)
newY = y - (metrics.getAscent() - metrics.getDescent())/2;
// draw centered string
g.drawString(text, newX, newY);
}
}