commit
96e1847d41
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@ -0,0 +1,7 @@
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public class Camera {
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public int x;
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public Camera(int x){
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this.x = x;
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}
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}
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@ -35,12 +35,15 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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public static ArrayList<Tile>map = new ArrayList<Tile>();
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public static Camera camera;
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// image imports begin here
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public BufferedImage backgroundImage = getImage("img/backgrounds/pointyMountains.png");
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public BufferedImage box = getImage("img/tiles/boxes/box.png");
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public BufferedImage boxCoin = getImage("img/tiles/boxes/boxCoin.png");
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public GamePanel() throws IOException, SpriteException {
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camera = new Camera(0);
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background = new BackgroundImage(0, 0, backgroundImage, GAME_WIDTH, GAME_HEIGHT);
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for (int i = 0; i < 11; i++) {
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try {
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@ -94,7 +97,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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for(Tile i: map){
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i.draw(g);
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}
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g.drawString(camera.x+" "+map.get(0).x,100,100);
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}
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//call the move methods in other classes to update positions
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@ -29,44 +29,13 @@ public class GenericSprite extends Rectangle{
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//updates the direction of the ball based on user input
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//if the keyboard input isn't any of the options (d, a, w, s), then nothing happens
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public void keyPressed(KeyEvent e){
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if(e.getKeyChar() == 'd'){
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rightPressed = true;
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}
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if(e.getKeyChar() == 'a'){
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leftPressed = true;
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}
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if(e.getKeyChar() == 'w'){
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upPressed = true;
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}
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if(e.getKeyChar() == 's'){
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downPressed = true;
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}
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move();
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}
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//called from GamePanel when any key is released (no longer being pressed down)
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//Makes the ball stop moving in that direction
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public void keyReleased(KeyEvent e){
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if(e.getKeyChar() == 'd'){
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rightPressed = false;
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move();
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}
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if(e.getKeyChar() == 'a'){
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leftPressed = false;
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move();
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}
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if(e.getKeyChar() == 'w'){
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upPressed = false;
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move();
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}
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if(e.getKeyChar() == 's'){
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downPressed = false;
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move();
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}
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}
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//called from GamePanel whenever a mouse click is detected
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@ -78,20 +47,6 @@ public class GenericSprite extends Rectangle{
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public void move(){
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y = y + (int)yVelocity;
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x = x + (int)xVelocity;
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if(rightPressed){
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xVelocity+=1;
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}
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if(leftPressed) {
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xVelocity -= 1;
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}
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if(upPressed&isGrounded){
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yVelocity = -10;
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}
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xVelocity*=0.9;
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yVelocity+=0.3;
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capSpeed();
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}
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public void capSpeed(){
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@ -0,0 +1,5 @@
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10000000
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01101101
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00000000
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00000000
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00010000
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@ -0,0 +1,8 @@
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import java.io.File;
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import java.util.ArrayList;
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public class MapReader {
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public static void inputMap(ArrayList<Tile> map, File file){
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}
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}
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@ -32,17 +32,69 @@ public class Player extends GenericSprite {
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// moves paddle when key is pressed
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public void keyPressed(KeyEvent e) {
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super.keyPressed(e);
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if(e.getKeyChar() == 'd'){
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rightPressed = true;
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}
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if(e.getKeyChar() == 'a'){
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leftPressed = true;
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}
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if(e.getKeyChar() == 'w'){
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upPressed = true;
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}
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if(e.getKeyChar() == 's'){
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downPressed = true;
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}
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move();
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}
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// stops moving paddle when key is released
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public void keyReleased(KeyEvent e) {
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super.keyReleased(e);
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if(e.getKeyChar() == 'd'){
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rightPressed = false;
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move();
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}
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if(e.getKeyChar() == 'a'){
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leftPressed = false;
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move();
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}
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if(e.getKeyChar() == 'w'){
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upPressed = false;
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move();
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}
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if(e.getKeyChar() == 's'){
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downPressed = false;
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move();
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}
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}
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// calls parent
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public void move() {
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super.move();
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public void move(){
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y = y + (int)yVelocity;
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GamePanel.camera.x = GamePanel.camera.x + (int)xVelocity;
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if(rightPressed){
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xVelocity+=1;
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}
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if(leftPressed) {
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xVelocity -= 1;
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}
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if(upPressed&isGrounded){
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yVelocity = -10;
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}
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xVelocity*=0.9;
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yVelocity+=0.3;
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capSpeed();
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}
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public void capSpeed(){
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if(xVelocity>speedCap){
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xVelocity = speedCap;
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} else if(xVelocity<-1*speedCap) {
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xVelocity = -1*speedCap;
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}
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}
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public int draw(Graphics g, int frame) {
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@ -12,21 +12,22 @@ public class Tile {
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//Actions when tile interacts with sprites
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public void collide(GenericSprite s){
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if(s.x+s.WIDTH>x&&s.x<x+length&&s.y+s.HEIGHT>=y&&s.y<=y+length){
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if(s.x+s.WIDTH>x+20&&s.x<x+length-20&&y-s.y-s.HEIGHT<4){
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int realX = x-GamePanel.camera.x;
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if(s.x+s.WIDTH>realX&s.x<realX+length&&s.y+s.HEIGHT>=y&&s.y<=y+length){
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if(s.x+s.WIDTH>realX+20&&s.x<realX+length-20&&y-s.y-s.HEIGHT<4){
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s.isGrounded = true;
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s.yVelocity = 0;
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s.y = y-s.HEIGHT;
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}
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if(s.x+s.WIDTH<x+length/2){
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s.x = x-s.WIDTH;
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} else if(s.x>x+length-length/2){
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s.x = x+length;
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if(s.x+s.WIDTH<realX+length/2){
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GamePanel.camera.x = x-s.WIDTH-GamePanel.GAME_WIDTH/2;
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} else if(s.x>realX+length-length/2){
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GamePanel.camera.x = x+length-GamePanel.GAME_WIDTH/2;
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}
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}
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}
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public void draw(Graphics g){
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g.setColor(Color.black);
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g.fillRect(x, y, length, length);
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g.fillRect(x-GamePanel.camera.x, y, length, length);
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}
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}
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Loading…
Reference in New Issue