Tilemap
parent
a24e07f496
commit
99619a2bc9
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@ -140,6 +140,11 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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//run() method is what makes the game continue running without end. It calls other methods to move objects, check for collision, and update the screen
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public void run(){
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try {
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MapReader.inputMap(map, "src/Level1.txt");
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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long lastTime = System.nanoTime();
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double amountOfTicks = 60;
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@ -197,7 +202,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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return flippedImage;
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}
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public void writeFile(String fileLocation, String writeString) throws IOException {
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public static void writeFile(String fileLocation, String writeString) throws IOException {
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File newFile = new File(fileLocation);
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FileWriter fileWriter = new FileWriter(newFile);
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fileWriter.write(writeString);
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@ -205,7 +210,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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}
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// will create file if it doesn't exist
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public String readFile(String fileLocation) throws IOException {
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public static String readFile(String fileLocation) throws IOException {
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File newFile = new File(fileLocation);
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if (newFile.createNewFile()) {
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return null;
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@ -1,5 +0,0 @@
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10000000
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01101101
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00000000
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00000000
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00010000
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@ -0,0 +1,15 @@
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10000000
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01101101
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00000000
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00000000
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00010000
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00010000
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00010000
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00010000
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00000000
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00000000
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00000000
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00000000
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00000000
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00000000
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11111111
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@ -1,27 +1,21 @@
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import java.io.BufferedReader;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.*;
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import java.util.ArrayList;
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import java.util.Scanner;
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public class MapReader {
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public static void inputMap(ArrayList<Tile> map, File file) throws FileNotFoundException {
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public static void inputMap(ArrayList<Tile> map, String filePath) throws IOException {
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String file = GamePanel.readFile(filePath);
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int x = 0;
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int y = 0;
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Scanner sc = new Scanner(new BufferedReader(new FileReader("src/Level1.txt")));
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int rows = 7;
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int columns = 7;
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while(sc.hasNextLine()) {
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for (int i=0; i<7; i++) {
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String[] line = sc.nextLine().trim().split(" ");
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for (int j=0; j<line.length; j++) {
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for(int i=0; i<file.length(); i++){
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if(file.charAt(i)=='\n'){
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y+=Tile.length;
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x=0;
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}
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else if(file.charAt(i)=='1'){
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map.add(new Tile(x,y));
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}
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x+=Tile.length;
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}
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x=0;
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y+=Tile.length;
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}
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}
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}
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}
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