Fix sign bug

master
John 2022-06-19 17:53:08 -07:00
parent 2e3b2eb90b
commit a81c4e21c4
2 changed files with 10 additions and 0 deletions

View File

@ -52,6 +52,9 @@ public class LevelManager implements Serializable {
GameFrame.game.dialogueMenu.frameCounter = 0;
GameFrame.game.isDialogue = true;
}
// reset signs
GameFrame.game.tutorialSign = new ArrayList<WallSign>();
GameFrame.game.loreSign = new ArrayList<WallSign>();
// temporary boolean, so only declared here
boolean stillTutorial = true;
for (String[] sA: MapReader.inputSign(filePath)) {

View File

@ -307,6 +307,13 @@ public class Player extends GenericSprite {
mouseY = e.getY();
if(e.getButton()==MouseEvent.BUTTON1) {
leftMouseDown = true;
if (holdingSteel && ((GameFrame.game.map[x][y] == null || GameFrame.game.map[x][y].replaceAble) && canPlaceSteel)) {
Tile temp = GameFrame.game.map[x][y];
GameFrame.game.map[x][y] = new SingleTile(x * Tile.length - (GamePanel.GAME_WIDTH / 2), y * Tile.length, new BufferedImageWrapper(("img/tiles/boxes/steel.png")));
GameFrame.game.map[x][y].movable = true;
GameFrame.game.map[x][y].previousBlock = temp;
holdingSteel = false;
}
}
if(e.getButton()==MouseEvent.BUTTON3) {
int x = (mouseX + GameFrame.game.camera.x + GamePanel.GAME_WIDTH / 2) / Tile.length;