Fix camera in main screen, and remove unnecessary sleep
parent
cb6e8fcacf
commit
b47b3cec95
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@ -7,8 +7,9 @@ public class BackgroundImage {
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public int width, height;
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public int parallaxRatio;
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public BufferedImage backgroundImage;
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public Camera camera;
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public BackgroundImage(int x, int y, BufferedImage backgroundImage, int width, int height, int parallaxRatio) {
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public BackgroundImage(int x, int y, BufferedImage backgroundImage, int width, int height, int parallaxRatio, Camera camera) {
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this.x = x;
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this.y = y;
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this.width = width;
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@ -16,10 +17,12 @@ public class BackgroundImage {
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this.backgroundImage = backgroundImage;
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this.parallaxRatio = parallaxRatio;
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this.camera = camera;
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}
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public void draw(Graphics g){
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g.drawImage(backgroundImage, x-GamePanel.camera.x/parallaxRatio % width, y, width, height, null);
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g.drawImage(backgroundImage, x-camera.x/parallaxRatio % width, y, width, height, null);
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// added to prevent the background image from disappearing
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g.drawImage(backgroundImage, x-GamePanel.camera.x/parallaxRatio % width + width - 1, y, width, height, null);
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g.drawImage(backgroundImage, x-camera.x/parallaxRatio % width + width - 1, y, width, height, null);
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}
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}
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@ -55,7 +55,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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public GamePanel(JPanel gameFrame) throws IOException, SpriteException, UnsupportedAudioFileException, LineUnavailableException {
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this.gameFrame = gameFrame;
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camera = new Camera(0);
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background = new BackgroundImage(0, 0, backgroundImage, GAME_WIDTH, GAME_HEIGHT, 10);
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background = new BackgroundImage(0, 0, backgroundImage, GAME_WIDTH, GAME_HEIGHT, 10, camera);
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try {
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// load player sprites from disk here
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for (int i = 0; i < 11; i++) {
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@ -49,7 +49,7 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
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textBoxArray.add(enter);
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textBoxArray.add(settings);
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background = new BackgroundImage(0, 0, backgroundImage, GAME_WIDTH, GAME_HEIGHT, 10);
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background = new BackgroundImage(0, 0, backgroundImage, GAME_WIDTH, GAME_HEIGHT, 10, camera);
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// the height of 35 is set because it is half of the original tile height (i.e., 70px)
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this.setFocusable(true); //make everything in this class appear on the screen
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this.addKeyListener(this); //start listening for keyboard input
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@ -132,28 +132,12 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
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CardLayout cardLayout = (CardLayout) gameFrame.getLayout();
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cardLayout.show(gameFrame, textBoxArray.get(currentBox).id);
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} else if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
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// sleep to prevent excessively fast scrolling
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try {
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Thread.sleep(100);
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} catch (InterruptedException ex) {
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ex.printStackTrace();
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}
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currentBox = (currentBox + 1) % textBoxArray.size();
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} else if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
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try {
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Thread.sleep(100);
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} catch (InterruptedException ex) {
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ex.printStackTrace();
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}
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// if currentBox > 0, subtract one
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// else, set to TOTAL_BOXES-1
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currentBox = currentBox > 0 ? currentBox - 1:textBoxArray.size() - 1;
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} else if (e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
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try {
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Thread.sleep(100);
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} catch (InterruptedException ex) {
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ex.printStackTrace();
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}
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// if currentBox > total box amount - 1, set to 0
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// else, set to TOTAL_BOXES-1
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currentBox = currentBox < textBoxArray.size() - 1 ? currentBox + 1:0;
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