Merge remote-tracking branch 'origin/master'
commit
b5996f64c4
Binary file not shown.
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 359 B |
|
@ -12,7 +12,7 @@ sssssssssssssssssd
|
||||||
sssssssssssssssssd zxc asd asd zxxxxxc zxxxxxxxllllxxxxxxxxc ad
|
sssssssssssssssssd zxc asd asd zxxxxxc zxxxxxxxllllxxxxxxxxc ad
|
||||||
sssssssssssssssssd 1 zxc zxc vvvvvvvvwwwwvvvvvvvvv ad
|
sssssssssssssssssd 1 zxc zxc vvvvvvvvwwwwvvvvvvvvv ad
|
||||||
sssssssssssssssssd qe vvvvvvvvvvvvvvvvvvvvv ad
|
sssssssssssssssssd qe vvvvvvvvvvvvvvvvvvvvv ad
|
||||||
sssssssssssssssssdlllllad 2 hqwwwwwwwwe vvvvvvvvvvvvvvvvvvvvv ad
|
sssssssssssssssssdlllllad 2 qwwwwwwwwe vvvvvvvvvvvvvvvvvvvvv ad
|
||||||
sssssssssssssssssdlllllad bbb s qrsssslssstwe vvvvvvvvvvvvvvvvvvvvv ad
|
sssssssssssssssssdlllllad bbb s qrsssslssstwe vvvvvvvvvvvvvvvvvvvvv ad
|
||||||
sssssssssssssssssdllllladbb s ooqwwrssssllssssstwe !!! qwe vvvvvvvvvvvvvvvvvvvvv + ad
|
sssssssssssssssssdllllladbb s ooqwwrssssllssssstwe ! b h !!! qwe vvvvvvvvvvvvvvvvvvvvv + ad
|
||||||
ssssssssssssssssstwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwrsssssssssssssssstwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwrstwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww3
|
ssssssssssssssssstwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwrsssssssssssssssstwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwrstwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww3
|
|
@ -3,20 +3,47 @@ import java.io.IOException;
|
||||||
|
|
||||||
public class FireBall extends GenericSprite{
|
public class FireBall extends GenericSprite{
|
||||||
public String spritePath;
|
public String spritePath;
|
||||||
public FireBall(int x, int y, int height, int width, int xv, int yv, String dir) {
|
private int realX;
|
||||||
|
|
||||||
|
public boolean dead;
|
||||||
|
|
||||||
|
public static final int height = 8;
|
||||||
|
public static final int width = 16;
|
||||||
|
public FireBall(int x, int y, int xv, int yv, String dir) {
|
||||||
super(x, y, height, width);
|
super(x, y, height, width);
|
||||||
xVelocity = xv;
|
xVelocity = xv;
|
||||||
yVelocity = yv;
|
yVelocity = yv;
|
||||||
if(dir.equals("left")){
|
if(dir.equals("left")){
|
||||||
spritePath = "img/misc/flame/flameLeft.png";
|
spritePath = "img/misc/flame/flameLeft.png";
|
||||||
}
|
}
|
||||||
|
realX = 0;
|
||||||
|
dead = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void update(){
|
||||||
|
realX = x-GameFrame.game.camera.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean collidePlayer(Player p){
|
||||||
|
if(realX+width>p.x&&realX<p.x+Player.PLAYER_WIDTH&&y-p.y<Player.PLAYER_HEIGHT&&p.y-y<height){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
public void move(){
|
public void move(){
|
||||||
// x += xVelocity;
|
update();
|
||||||
// y += yVelocity;
|
if(canUpdate(xVelocity,yVelocity)) {
|
||||||
|
x += xVelocity;
|
||||||
|
y += yVelocity;
|
||||||
|
} else {
|
||||||
|
dead = true;
|
||||||
|
}
|
||||||
|
if(collidePlayer(GameFrame.game.player)){
|
||||||
|
dead = true;
|
||||||
|
GameFrame.game.player.reset();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public void draw(Graphics g) throws IOException {
|
public void draw(Graphics g) throws IOException {
|
||||||
//g.drawImage(GamePanel.getImage(spritePath),x-GameFrame.game.camera.x,y,null);
|
g.drawImage(GamePanel.getImage(spritePath),x-GameFrame.game.camera.x,y,null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,6 +29,8 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
|
||||||
//dimensions of window
|
//dimensions of window
|
||||||
public static final int GAME_WIDTH = 1225;
|
public static final int GAME_WIDTH = 1225;
|
||||||
public static final int GAME_HEIGHT = 630;
|
public static final int GAME_HEIGHT = 630;
|
||||||
|
|
||||||
|
public static final int fireballSpeed = 5;
|
||||||
public int bombCount;
|
public int bombCount;
|
||||||
|
|
||||||
public transient JPanel gameFrame;
|
public transient JPanel gameFrame;
|
||||||
|
@ -254,8 +256,15 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(int i=0; i<fireballs.size(); i++){
|
for(int i=0; i<fireballs.size(); i++){
|
||||||
|
if(fireballs.get(i)!=null) {
|
||||||
fireballs.get(i).draw(g);
|
fireballs.get(i).draw(g);
|
||||||
}
|
}
|
||||||
|
if(fireballs.get(i).dead){
|
||||||
|
fireballs.remove(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
for(int i=0; i<particles.size(); i++){
|
for(int i=0; i<particles.size(); i++){
|
||||||
// todo: find cause of particles being null
|
// todo: find cause of particles being null
|
||||||
|
@ -267,7 +276,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(player.leftMouseDown){
|
if(player.leftMouseDown&&LevelManager.bombs>0&&!player.holdingSteel){
|
||||||
|
|
||||||
bombDir = new BombDirectionShow(this.player.x + this.camera.x + WIDTH/2, this.player.y+HEIGHT/2,
|
bombDir = new BombDirectionShow(this.player.x + this.camera.x + WIDTH/2, this.player.y+HEIGHT/2,
|
||||||
(player.mouseX - this.player.x) / 20, (player.mouseY - this.player.y) / 10);
|
(player.mouseX - this.player.x) / 20, (player.mouseY - this.player.y) / 10);
|
||||||
|
@ -395,8 +404,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
|
||||||
now = System.nanoTime();
|
now = System.nanoTime();
|
||||||
delta = delta + (now-lastTime)/ns;
|
delta = delta + (now-lastTime)/ns;
|
||||||
lastTime = now;
|
lastTime = now;
|
||||||
// if(fireballCounter<0){fireballCounter = 20;}
|
|
||||||
// fireballCounter--;
|
|
||||||
//only move objects around and update screen if enough time has passed
|
//only move objects around and update screen if enough time has passed
|
||||||
if(delta >= 1){
|
if(delta >= 1){
|
||||||
if ((!isPaused && !isDialogue) && MenuPanel.gameStart) {
|
if ((!isPaused && !isDialogue) && MenuPanel.gameStart) {
|
||||||
|
@ -408,7 +416,11 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
|
||||||
}
|
}
|
||||||
checkCollision();
|
checkCollision();
|
||||||
updateEnemy();
|
updateEnemy();
|
||||||
//wwwwwwww
|
if(fireballCounter<0){fireballCounter = 100;}
|
||||||
|
fireballCounter--;
|
||||||
|
if(fireballCounter == 0){
|
||||||
|
updateShootingBlock();
|
||||||
|
}
|
||||||
try {
|
try {
|
||||||
updateParticle();
|
updateParticle();
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
|
@ -455,7 +467,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
|
||||||
public void updateShootingBlock(){
|
public void updateShootingBlock(){
|
||||||
for(Tile i: shootingTiles){
|
for(Tile i: shootingTiles){
|
||||||
if(i.shootingDir.equals("left")){
|
if(i.shootingDir.equals("left")){
|
||||||
//fireballs.add(new FireBall(i.x,i.y,80,41,-1,0,"left"));
|
fireballs.add(new FireBall(i.x-20,i.y+Tile.length/2-FireBall.height/2,-fireballSpeed,0,"left"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,7 @@ Implements Runnable interface to use "threading" - let the game do two things at
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
import java.awt.event.*;
|
import java.awt.event.*;
|
||||||
import java.awt.image.BufferedImage;
|
import java.awt.image.BufferedImage;
|
||||||
|
import java.io.File;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import javax.sound.sampled.LineUnavailableException;
|
import javax.sound.sampled.LineUnavailableException;
|
||||||
|
@ -183,6 +184,16 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void deleteFiles(File dirPath) {
|
||||||
|
File filesList[] = dirPath.listFiles();
|
||||||
|
for(File file : filesList) {
|
||||||
|
if(file.isFile()) {
|
||||||
|
file.delete();
|
||||||
|
} else {
|
||||||
|
deleteFiles(file);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
//if a key is released, we'll send it over to the Player class for processing
|
//if a key is released, we'll send it over to the Player class for processing
|
||||||
public void keyReleased(KeyEvent e){
|
public void keyReleased(KeyEvent e){
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,6 @@ import java.util.Arrays;
|
||||||
import java.util.LinkedList;
|
import java.util.LinkedList;
|
||||||
|
|
||||||
public class Player extends GenericSprite {
|
public class Player extends GenericSprite {
|
||||||
public final int SPEED = 5;
|
|
||||||
public static final int PLAYER_WIDTH = 52;
|
public static final int PLAYER_WIDTH = 52;
|
||||||
public static final int PLAYER_HEIGHT = 94;
|
public static final int PLAYER_HEIGHT = 94;
|
||||||
|
|
||||||
|
@ -50,6 +49,11 @@ public class Player extends GenericSprite {
|
||||||
leftMouseDown = false;
|
leftMouseDown = false;
|
||||||
holdingSteel = false;
|
holdingSteel = false;
|
||||||
canPlaceSteel = false;
|
canPlaceSteel = false;
|
||||||
|
rightPressed = false;
|
||||||
|
leftPressed = false;
|
||||||
|
upPressed= false;
|
||||||
|
downPressed = false;
|
||||||
|
isGrounded = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -126,12 +130,7 @@ public class Player extends GenericSprite {
|
||||||
return canUpdate;
|
return canUpdate;
|
||||||
}
|
}
|
||||||
|
|
||||||
// public boolean SteelCollide(GenericSprite g, int x, int y){
|
|
||||||
// if(x+WIDTH>tile.realX&&x<tile.realX+Tile.length&&y-tile.y<Tile.length&&tile.y-y<HEIGHT){
|
|
||||||
// return true;
|
|
||||||
// }
|
|
||||||
// return false;
|
|
||||||
// }
|
|
||||||
public void updatePlaceSteel(int x, int y){
|
public void updatePlaceSteel(int x, int y){
|
||||||
if(this.y<0){
|
if(this.y<0){
|
||||||
canPlaceSteel = false;
|
canPlaceSteel = false;
|
||||||
|
@ -248,7 +247,7 @@ public class Player extends GenericSprite {
|
||||||
xVelocity -= 1;
|
xVelocity -= 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(upPressed&isGrounded){
|
if(upPressed&&isGrounded&&!holdingSteel){
|
||||||
y-=1;
|
y-=1;
|
||||||
isGrounded = false;
|
isGrounded = false;
|
||||||
if(canUpdate(0,-8)) {
|
if(canUpdate(0,-8)) {
|
||||||
|
@ -326,49 +325,53 @@ public class Player extends GenericSprite {
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
public boolean canReach(int x, int y){
|
public boolean canReach(int x, int y){
|
||||||
int pX = (int)(((double)GameFrame.game.camera.x + GamePanel.GAME_WIDTH) / Tile.length);
|
try {
|
||||||
int pY = (int)(((double)this.y+HEIGHT/2)/Tile.length);
|
int pX = (int) (((double) GameFrame.game.camera.x + GamePanel.GAME_WIDTH) / Tile.length);
|
||||||
|
int pY = (int) (((double) this.y + HEIGHT / 2) / Tile.length);
|
||||||
//System.out.println(pX+" "+pY);
|
//System.out.println(pX+" "+pY);
|
||||||
if(pY<0){
|
if (pY < 0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
//BFS
|
//BFS
|
||||||
int[][]check = {{0,1},{1,0},{-1,0},{0,-1}};
|
int[][] check = {{0, 1}, {1, 0}, {-1, 0}, {0, -1}};
|
||||||
int[][]dis = new int[1000][18];
|
int[][] dis = new int[1000][18];
|
||||||
for(int[]a: dis){
|
for (int[] a : dis) {
|
||||||
Arrays.fill(a, Integer.MAX_VALUE);
|
Arrays.fill(a, Integer.MAX_VALUE);
|
||||||
}
|
}
|
||||||
boolean[][]vis = new boolean[1000][18];
|
boolean[][] vis = new boolean[1000][18];
|
||||||
LinkedList<Integer> xx = new LinkedList<>();
|
LinkedList<Integer> xx = new LinkedList<>();
|
||||||
LinkedList<Integer> yy = new LinkedList<>();
|
LinkedList<Integer> yy = new LinkedList<>();
|
||||||
xx.add(pX);
|
xx.add(pX);
|
||||||
yy.add(pY);
|
yy.add(pY);
|
||||||
dis[pX][pY] = 0;
|
dis[pX][pY] = 0;
|
||||||
vis[pX][pY] = true;
|
vis[pX][pY] = true;
|
||||||
while(!xx.isEmpty()){
|
while (!xx.isEmpty()) {
|
||||||
int tempX = xx.poll();
|
int tempX = xx.poll();
|
||||||
int tempY = yy.poll();
|
int tempY = yy.poll();
|
||||||
for(int[]a: check){
|
for (int[] a : check) {
|
||||||
try{
|
try {
|
||||||
int newX = tempX + a[0];
|
int newX = tempX + a[0];
|
||||||
int newY = tempY + a[1];
|
int newY = tempY + a[1];
|
||||||
if(dis[tempX][tempY]+1<(Math.min(6,dis[newX][newY]))) {
|
if (dis[tempX][tempY] + 1 < (Math.min(6, dis[newX][newY]))) {
|
||||||
dis[newX][newY] = dis[tempX][tempY]+1;
|
dis[newX][newY] = dis[tempX][tempY] + 1;
|
||||||
if(GameFrame.game.map[newX][newY]==null||GameFrame.game.map[newX][newY].replaceAble) {
|
if (GameFrame.game.map[newX][newY] == null || GameFrame.game.map[newX][newY].replaceAble) {
|
||||||
xx.add(newX);
|
xx.add(newX);
|
||||||
yy.add(newY);
|
yy.add(newY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} catch(Exception e){
|
} catch (Exception e) {
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(dis[x][y]<=6){
|
if (dis[x][y] <= 6) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
}catch(Exception e){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public void mouseDragged(MouseEvent e) {
|
public void mouseDragged(MouseEvent e) {
|
||||||
|
|
||||||
|
@ -386,7 +389,7 @@ public class Player extends GenericSprite {
|
||||||
mouseY = e.getY();
|
mouseY = e.getY();
|
||||||
if(e.getButton()==MouseEvent.BUTTON1) {
|
if(e.getButton()==MouseEvent.BUTTON1) {
|
||||||
leftMouseDown = false;
|
leftMouseDown = false;
|
||||||
if (GameFrame.game.bombs.size() < 3 && LevelManager.bombs>0) {
|
if (GameFrame.game.bombs.size() < 3 && LevelManager.bombs>0 && !holdingSteel) {
|
||||||
LevelManager.bombs--;
|
LevelManager.bombs--;
|
||||||
GameFrame.game.bombs.add(new StickyBomb(GameFrame.game.player.x + GameFrame.game.camera.x + WIDTH/2, GameFrame.game.player.y+HEIGHT/2,
|
GameFrame.game.bombs.add(new StickyBomb(GameFrame.game.player.x + GameFrame.game.camera.x + WIDTH/2, GameFrame.game.player.y+HEIGHT/2,
|
||||||
(mouseX - GameFrame.game.player.x) / 20, (mouseY - GameFrame.game.player.y) / 10, GameFrame.game.bomb, GameFrame.game.explosionArray));
|
(mouseX - GameFrame.game.player.x) / 20, (mouseY - GameFrame.game.player.y) / 10, GameFrame.game.bomb, GameFrame.game.explosionArray));
|
||||||
|
|
|
@ -24,6 +24,8 @@ public class Tile implements Serializable {
|
||||||
public Tile previousBlock;
|
public Tile previousBlock;
|
||||||
|
|
||||||
public String shootingDir;
|
public String shootingDir;
|
||||||
|
|
||||||
|
|
||||||
public Tile(int x, int y){
|
public Tile(int x, int y){
|
||||||
isFinish = false;
|
isFinish = false;
|
||||||
collision = true;
|
collision = true;
|
||||||
|
|
Loading…
Reference in New Issue