Fixing Jump Bug
parent
2d24fe98fa
commit
bf7d6e4b19
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@ -104,8 +104,8 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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}
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}
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if (player.y >= GAME_HEIGHT - Player.PLAYER_HEIGHT) {
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if (player.y >= GAME_HEIGHT - Player.PLAYER_HEIGHT) {
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player.y = GAME_HEIGHT - Player.PLAYER_HEIGHT;
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player.y = GAME_HEIGHT - Player.PLAYER_HEIGHT;
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if (player.y >= GAME_HEIGHT - Player.BALL_DIAMETER) {
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if (player.y >= GAME_HEIGHT - Player.PLAYER_HEIGHT) {
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player.y = GAME_HEIGHT - Player.BALL_DIAMETER;
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player.y = GAME_HEIGHT - Player.PLAYER_HEIGHT;
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player.yVelocity = 0;
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player.yVelocity = 0;
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player.isGrounded = true;
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player.isGrounded = true;
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}
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}
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@ -115,12 +115,12 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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if (player.x <= 0) {
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if (player.x <= 0) {
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player.x = 0;
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player.x = 0;
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}
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}
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}
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if (player.x + Player.PLAYER_WIDTH >= GAME_WIDTH) {
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if (player.x + Player.PLAYER_WIDTH >= GAME_WIDTH) {
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player.x = GAME_WIDTH - Player.PLAYER_WIDTH;
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player.x = GAME_WIDTH - Player.PLAYER_WIDTH;
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}
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}
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}
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}
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}
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}
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}
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//run() method is what makes the game continue running without end. It calls other methods to move objects, check for collision, and update the screen
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//run() method is what makes the game continue running without end. It calls other methods to move objects, check for collision, and update the screen
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public void run(){
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public void run(){
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@ -142,7 +142,6 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
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checkCollision();
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checkCollision();
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repaint();
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repaint();
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if (frameCounter > 10) {
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if (frameCounter > 10) {
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System.out.println(frameCounter);
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// increment sprite image to be used and keeps it below 12
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// increment sprite image to be used and keeps it below 12
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frame = (frame + 1) % 11;
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frame = (frame + 1) % 11;
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frameCounter -= 10;
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frameCounter -= 10;
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@ -13,8 +13,8 @@ public class GenericSprite extends Rectangle{
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public double xVelocity;
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public double xVelocity;
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public final double SPEED = 20; //movement speed of ball
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public final double SPEED = 20; //movement speed of ball
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public final double speedCap = 7; //Speed cap of ball
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public final double speedCap = 7; //Speed cap of ball
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public static final int BALL_DIAMETER = 20; //size of ball
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public static final int WIDTH = 20; //size of ball
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public static final int HEIGHT = 20; //size of ball
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public boolean rightPressed = false;
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public boolean rightPressed = false;
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public boolean leftPressed = false;
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public boolean leftPressed = false;
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public boolean upPressed= false;
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public boolean upPressed= false;
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@ -106,7 +106,7 @@ public class GenericSprite extends Rectangle{
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//draws the current location of the ball to the screen
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//draws the current location of the ball to the screen
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public void draw(Graphics g){
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public void draw(Graphics g){
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g.setColor(Color.black);
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g.setColor(Color.black);
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g.fillOval(x, y, BALL_DIAMETER, BALL_DIAMETER);
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g.fillOval(x, y, WIDTH, HEIGHT);
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}
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}
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}
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}
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@ -9,8 +9,8 @@ import java.awt.image.ImageObserver;
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public class Player extends GenericSprite {
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public class Player extends GenericSprite {
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public final int SPEED = 5;
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public final int SPEED = 5;
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public static final int PLAYER_WIDTH = 8;
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public static final int PLAYER_WIDTH = 72;
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public static final int PLAYER_HEIGHT = 80;
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public static final int PLAYER_HEIGHT = 97;
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public int upKey, downKey, rightKey, leftKey;
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public int upKey, downKey, rightKey, leftKey;
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// sA[0] is -x, -y
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// sA[0] is -x, -y
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// sA[1] is x, -y
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// sA[1] is x, -y
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