Change levels
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5870318918
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d6896ac30b
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@ -1,3 +1,3 @@
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Oh you made it past the first real level
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Whew, that was close!
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Feeling acomplished aren't you...
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I think I picked up a clue though; the cannons were all made not far from here... let's go take a gander.
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@ -1,4 +1,6 @@
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$Villain
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$Villain
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No more, I won't let you beat this game
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Expecting your friendly pal, weren't you. Unfortunately, he poked his head in the wrong place, and he won't be joining us today.
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It is time for...
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I am glad you made it here though...... ah, don't act surprised. Surely you've seen the signs I've been leaving everywhere.
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BULLET HELL!!!!!!!!
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While I may be glad you made it here, I certainly am glad you won't be making it out of here.
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After all, it's time for...
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BULLET HELL!
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@ -1,2 +1,2 @@
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-200 400 This level is really hard...
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-200 400 Good luck!
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@ -2,15 +2,15 @@ d m m m m m q+
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d a+ ad
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d a+ ad
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d a+ ad
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d a+ ad
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d a+ ad
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d a+ ad
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swww3bbbbbbbbbqwwwwwe ad ad
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s3bbbbbbbbbbbbbqwwwwe ad ad
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d zxxxxfd ad2www3mu2w3m2ww3m ad
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d zxxxfd ad2www3mu2w3m2ww3m ad
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d ad ad ad
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d ad ad ad
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d ad ad ad
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d ad ad ad
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swww3 hd ad ad
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sw3 hd ad ad
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d ak hd ad
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d ak hd ad
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d ad ad qwwwwwwwwrd
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d ad ad qwwwwwwwwrd
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d ad zc asssssssstd
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d ad zc asssssssstd
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swww3 hd asssssssssd
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sww3 hd asssssssssd
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d ad asssssssssd
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d ad asssssssssd
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d ad hsssssssssd
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d ad hsssssssssd
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d ad ! ! qe asssssssssd
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d ad ! ! qe asssssssssd
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@ -1,3 +1,3 @@
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$Villain
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$Villain
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How dare you still be alive
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You being alive is quite unfortunate, especially since you tracked me down to my base.
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Please DIE DIE DIE DIE DIE DIE
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So please do me a favor and DIE.
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@ -1 +1,3 @@
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$Empty
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Can't believe I made it out of their base!
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That was another close one.
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Anyways, now that we're out of the woods, we can relax in this clearing, and you can toss some of those bugs you're so fond of.
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@ -108,7 +108,7 @@ public class DialogueMenu extends TextBox implements Serializable {
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// play dialogue sound if it is not already playing
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// play dialogue sound if it is not already playing
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if (currentSound == null || !currentSound.sound.clip.isOpen()) {
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if (currentSound == null || !currentSound.sound.clip.isOpen()) {
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try {
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try {
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currentSound = UtilityFunction.playSound("sound/pen.wav");
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currentSound = UtilityFunction.playSound("sound/pen-2.wav");
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} catch (UnsupportedAudioFileException | LineUnavailableException | IOException e) {
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} catch (UnsupportedAudioFileException | LineUnavailableException | IOException e) {
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throw new RuntimeException(e);
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throw new RuntimeException(e);
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}
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}
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