Change levels

master
John 2022-06-20 18:47:22 -07:00
parent 5870318918
commit d6896ac30b
8 changed files with 18 additions and 14 deletions

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@ -1,3 +1,3 @@
Oh you made it past the first real level
Feeling acomplished aren't you...
Whew, that was close!
I think I picked up a clue though; the cannons were all made not far from here... let's go take a gander.

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@ -1,4 +1,6 @@
$Villain
No more, I won't let you beat this game
It is time for...
BULLET HELL!!!!!!!!
Expecting your friendly pal, weren't you. Unfortunately, he poked his head in the wrong place, and he won't be joining us today.
I am glad you made it here though...... ah, don't act surprised. Surely you've seen the signs I've been leaving everywhere.
While I may be glad you made it here, I certainly am glad you won't be making it out of here.
After all, it's time for...
BULLET HELL!

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@ -1,2 +1,2 @@
-200 400 This level is really hard...
-200 400 Good luck!

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@ -2,15 +2,15 @@ d m m m m m q+
d a+ ad
d a+ ad
d a+ ad
swww3bbbbbbbbbqwwwwwe ad ad
d zxxxxfd ad2www3mu2w3m2ww3m ad
s3bbbbbbbbbbbbbqwwwwe ad ad
d zxxxfd ad2www3mu2w3m2ww3m ad
d ad ad ad
d ad ad ad
swww3 hd ad ad
sw3 hd ad ad
d ak hd ad
d ad ad qwwwwwwwwrd
d ad zc asssssssstd
swww3 hd asssssssssd
sww3 hd asssssssssd
d ad asssssssssd
d ad hsssssssssd
d ad ! ! qe asssssssssd

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@ -1,3 +1,3 @@
$Villain
How dare you still be alive
Please DIE DIE DIE DIE DIE DIE
You being alive is quite unfortunate, especially since you tracked me down to my base.
So please do me a favor and DIE.

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@ -1 +1,3 @@
$Empty
Can't believe I made it out of their base!
That was another close one.
Anyways, now that we're out of the woods, we can relax in this clearing, and you can toss some of those bugs you're so fond of.

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@ -108,7 +108,7 @@ public class DialogueMenu extends TextBox implements Serializable {
// play dialogue sound if it is not already playing
if (currentSound == null || !currentSound.sound.clip.isOpen()) {
try {
currentSound = UtilityFunction.playSound("sound/pen.wav");
currentSound = UtilityFunction.playSound("sound/pen-2.wav");
} catch (UnsupportedAudioFileException | LineUnavailableException | IOException e) {
throw new RuntimeException(e);
}