Added box and background sprites, background image class, tiles with sprites, some error handling

master
John 2022-06-02 13:22:17 -04:00
parent 8d7b62c065
commit e9f7b37486
13 changed files with 75 additions and 6 deletions

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img/tiles/boxes/box.png Normal file

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img/tiles/boxes/boxCoin.png Normal file

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img/tiles/terrain/grass.png Normal file

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25
src/BackgroundImage.java Normal file
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@ -0,0 +1,25 @@
import java.awt.*;
import java.awt.image.BufferedImage;
public class BackgroundImage {
public int x, y;
public int width, height;
public BufferedImage backgroundImage;
public BackgroundImage(int x, int y, BufferedImage backgroundImage, int width, int height) throws SpriteException {
int compressionRatio;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.backgroundImage = backgroundImage;
// compressionRatio = Math.max(backgroundImage.getWidth() / width, backgroundImage.getHeight() / height);
// this.backgroundImage = backgroundImage.getSubimage((backgroundImage.getWidth() - width)/2,
// (backgroundImage.getHeight() - height)/2, width, height);
}
public void draw(Graphics g){
g.drawImage(backgroundImage, x, y, width, height, null);
}
}

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@ -4,6 +4,7 @@ Runs the constructor in GamePanel class
*/
import java.awt.*;
import java.io.IOException;
import javax.swing.*;
public class GameFrame extends JFrame{
@ -23,7 +24,14 @@ public class GameFrame extends JFrame{
}
}
menu.setVisible(false); // hide menu when game has launched
game = new GamePanel(); //run GamePanel constructor
try {
game = new GamePanel(); //run GamePanel constructor
} catch (IOException | SpriteException e) {
// TODO: handle IO errors gracefully
// exceptions are raised when tiles are not found or are of incorrect dimensions
menu.setVisible(true);
menu.launchGame.setText("Invalid sprites error");
}
this.add(game);
this.setTitle("GUI is cool!"); //set title for frame
this.setResizable(false); //frame can't change size

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@ -26,6 +26,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
public Image image;
public Graphics graphics;
public Player player;
public BackgroundImage background;
public int frame;
// keeps track of how many ticks has elapsed since last frame change
public int frameCounter = 0;
@ -34,7 +35,13 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
public static ArrayList<Tile>map = new ArrayList<Tile>();
public GamePanel(){
// image imports begin here
public BufferedImage backgroundImage = getImage("img/backgrounds/pointyMountains.png");
public BufferedImage box = getImage("img/tiles/boxes/box.png");
public BufferedImage boxCoin = getImage("img/tiles/boxes/boxCoin.png");
public GamePanel() throws IOException, SpriteException {
background = new BackgroundImage(0, 0, backgroundImage, GAME_WIDTH, GAME_HEIGHT);
for (int i = 0; i < 11; i++) {
try {
BufferedImage sprite = getImage(String.format("img/walk/p1_walk%s.png", String.format("%1$2s", i+1).replace(' ', '0')));
@ -49,9 +56,10 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
}
}
player = new Player(GAME_WIDTH/2, GAME_HEIGHT/2, 'W', 'A', 'S', 'D', spriteArray); //create a player controlled player, set start location to middle of screenk
map.add(new Tile(1000, 500));
map.add(new Tile(700, 400));
map.add(new Tile(1000, 300));
// the height of 35 is set because it is half of the original tile height (i.e., 70px)
map.add(new SingleTile(1000, 500, box, 35));
map.add(new SingleTile(700, 400, boxCoin, 35));
map.add(new SingleTile(1000, 300, boxCoin, 35));
map.add(new Tile(700, 200));
this.setFocusable(true); //make everything in this class appear on the screen
this.addKeyListener(this); //start listening for keyboard input
@ -81,6 +89,7 @@ public class GamePanel extends JPanel implements Runnable, KeyListener{
//call the draw methods in each class to update positions as things move
public void draw(Graphics g, int frame){
background.draw(g);
frameCounter += player.draw(g, frame);
for(Tile i: map){
i.draw(g);

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@ -7,7 +7,7 @@ import java.util.Arrays;
public class MenuPanel extends JFrame implements ActionListener {
private Boolean buttonClicked = false;
JButton launchGame;
public JButton launchGame;
Container menuContainer;
public MenuPanel() {

21
src/SingleTile.java Normal file
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@ -0,0 +1,21 @@
import java.awt.*;
import java.awt.image.BufferedImage;
public class SingleTile extends Tile {
public int length;
public BufferedImage tileImage;
public SingleTile(int x, int y, BufferedImage tileImage, int length) throws SpriteException {
super(x, y);
if (tileImage.getWidth() != tileImage.getHeight()) {
throw new SpriteException();
}
this.length = length;
this.tileImage = tileImage;
}
public void draw(Graphics g){
g.drawImage(tileImage, x, y, length, length, null);
}
}

5
src/SpriteException.java Normal file
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@ -0,0 +1,5 @@
public class SpriteException extends Exception {
public SpriteException() {
super("Tile sprites must have equal lengths and heights.");
}
}

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@ -1,5 +1,6 @@
import java.awt.*;
// all tiles must be squares
public class Tile {
public int x;
public int y;