Fix continue bug
parent
d6729e3481
commit
ed37999f02
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@ -161,6 +161,8 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
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if(textBoxArray.get(currentBox).id.contains("game")){
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if(textBoxArray.get(currentBox).id.contains("game")){
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gameStart = true;
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gameStart = true;
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}
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}
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// always unpause game, no matter what screen is navigated to
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GameFrame.game.isPaused = false;
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// logic for different screens starts here
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// logic for different screens starts here
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if (textBoxArray.get(currentBox).id.equals("game-start")) {
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if (textBoxArray.get(currentBox).id.equals("game-start")) {
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try {
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try {
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@ -170,6 +172,8 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
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GameFrame.game.player.yVelocity = 0;
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GameFrame.game.player.yVelocity = 0;
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GameFrame.game.map = new Tile[1000][18];
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GameFrame.game.map = new Tile[1000][18];
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GameFrame.game = new GamePanel(GameFrame.main); //run GamePanel constructor
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GameFrame.game = new GamePanel(GameFrame.main); //run GamePanel constructor
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GameFrame.game.isContinue = true;
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textBoxArray.add(continueGame);
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GameFrame.game.startThread();
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GameFrame.game.startThread();
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GameFrame.main.add(GameFrame.game, "game", 0);
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GameFrame.main.add(GameFrame.game, "game", 0);
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} catch (IOException | SpriteException | UnsupportedAudioFileException | LineUnavailableException ex) {
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} catch (IOException | SpriteException | UnsupportedAudioFileException | LineUnavailableException ex) {
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