Fix continue bug
parent
d6729e3481
commit
ed37999f02
|
@ -161,6 +161,8 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
|
|||
if(textBoxArray.get(currentBox).id.contains("game")){
|
||||
gameStart = true;
|
||||
}
|
||||
// always unpause game, no matter what screen is navigated to
|
||||
GameFrame.game.isPaused = false;
|
||||
// logic for different screens starts here
|
||||
if (textBoxArray.get(currentBox).id.equals("game-start")) {
|
||||
try {
|
||||
|
@ -170,6 +172,8 @@ public class MenuPanel extends JPanel implements Runnable, KeyListener{
|
|||
GameFrame.game.player.yVelocity = 0;
|
||||
GameFrame.game.map = new Tile[1000][18];
|
||||
GameFrame.game = new GamePanel(GameFrame.main); //run GamePanel constructor
|
||||
GameFrame.game.isContinue = true;
|
||||
textBoxArray.add(continueGame);
|
||||
GameFrame.game.startThread();
|
||||
GameFrame.main.add(GameFrame.game, "game", 0);
|
||||
} catch (IOException | SpriteException | UnsupportedAudioFileException | LineUnavailableException ex) {
|
||||
|
|
Loading…
Reference in New Issue