Fix continue bug and remove legacy dialogue
parent
a2b8a12550
commit
fcf21cd48d
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@ -108,20 +108,6 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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pauseMenuExitTwo = new PauseMenu(GAME_HEIGHT/2, -20, 400, 400, GAME_WIDTH, new Font(Font.MONOSPACED, Font.BOLD, 24), "to the main menu", true);
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pauseMenuResume = new PauseMenu(GAME_HEIGHT/2, -50, 400, 400, GAME_WIDTH, new Font(Font.MONOSPACED, Font.BOLD, 18), "(or press ESC to resume)", true);
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dialogueMenu = new DialogueMenu(GAME_HEIGHT-100, 200, new Font(Font.MONOSPACED, Font.BOLD, 20), narratorPortrait, true);
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dialogueArray.add("Did you ever hear the tragedy of Darth Plagueis The Wise?");
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dialogueArray.add("I thought not.");
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dialogueArray.add("It’s not a story the Jedi would tell you.");
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dialogueArray.add("Darth Plagueis was a Dark Lord of the Sith, " +
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"so powerful and so wise he could use the Force to influence " +
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"the midichlorians to create life… " +
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"He had such a knowledge of the dark side that " +
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"he could even keep the ones he cared about from dying. " +
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"The dark side of the Force is a pathway to many abilities some consider to be unnatural. " +
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"He became so powerful… the only thing he was afraid of was losing his power, " +
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"which eventually, of course, he did.");
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dialogueArray.add("Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep.");
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dialogueArray.add("Ironic.");
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dialogueArray.add("He could save others from death, but not himself.");
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try {
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// load player sprites from disk here
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for (int i = 0; i < 11; i++) {
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@ -438,15 +424,15 @@ public class GamePanel extends JPanel implements Runnable, KeyListener, Serializ
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public void run() {
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if (isNewStart) {
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LevelManager.setLevel(1);
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isDialogue = true;
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} else {
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LevelManager.bombs = bombCount;
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}
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try {
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player.resetNoSound();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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isDialogue = true;
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} else {
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LevelManager.bombs = bombCount;
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}
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//the CPU runs our game code too quickly - we need to slow it down! The following lines of code "force" the computer to get stuck in a loop for short intervals between calling other methods to update the screen.
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long lastTime = System.nanoTime();
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double amountOfTicks = 60;
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