import javax.sound.sampled.LineUnavailableException; import javax.sound.sampled.UnsupportedAudioFileException; import java.io.*; import java.util.ArrayList; import java.util.Scanner; public class MapReader { //Input game map /* 1: Normal Grass 2: Left Grass: 3: Right Grass: Grass Tiling: qwe asd zxc !: Slime Grass: */ public static void inputMap(ArrayList map, ArrayListenemy , String filePath) throws IOException, SpriteException, UnsupportedAudioFileException, LineUnavailableException { enemy.clear(); map.clear(); String file = FileManager.readFile(LevelManager.filePath); int x = -GamePanel.GAME_WIDTH/2 + Tile.length; int y = 0; for(int i=0; i