public class LevelManager { public static int level = 1; public static int xSpawn = 0; public static int ySpawn = 600; public static String filePath; public static void setLevel(int level){ LevelManager.level = level; if(level == 1){ xSpawn = 0; ySpawn = 600; filePath = "saves/Level1.txt"; } else if(level == 2){ xSpawn = 0; ySpawn = 600; filePath = "saves/Level2.txt"; } } }