/* Eric Li, ICS4U, Completed 5/29/2022 Paddle class defines behaviours for the left and right player-controlled paddles */ import java.awt.*; import java.awt.event.KeyEvent; import java.awt.image.BufferedImage; import java.awt.image.ImageObserver; public class Player extends GenericSprite { public final int SPEED = 5; public static final int PLAYER_WIDTH = 72; public static final int PLAYER_HEIGHT = 97; public int upKey, downKey, rightKey, leftKey; // sA[0] is -x, -y // sA[1] is x, -y // sA[2] is -x, y // sA[3] is x, y public BufferedImage[][] spriteArray; public Player(int x, int y, int upKey, int downKey, int leftKey, int rightKey, BufferedImage[][] sprites) { super(x, y, PLAYER_HEIGHT, PLAYER_WIDTH); this.upKey = upKey; this.downKey = downKey; this.leftKey = leftKey; this.rightKey = rightKey; spriteArray = sprites; } // moves paddle when key is pressed public void keyPressed(KeyEvent e) { super.keyPressed(e); } // stops moving paddle when key is released public void keyReleased(KeyEvent e) { super.keyReleased(e); } // calls parent public void move() { super.move(); } public int draw(Graphics g, int frame) { // g.setColor(Color.WHITE); if (xVelocity == 0 && yVelocity == 0) { g.drawImage(spriteArray[1][0], x, y, null); return 0; } else { g.drawImage(spriteArray[(int)(Math.signum(xVelocity)+Math.signum(yVelocity)*2+3)/2][frame], x, y, null); return 1; } } }