import javax.sound.sampled.LineUnavailableException; import javax.sound.sampled.UnsupportedAudioFileException; import java.io.*; import java.util.ArrayList; import java.util.Arrays; import java.util.Scanner; public class MapReader { private static int x = 0; private static int y = 0; private static int TileX = 0; private static int TileY = 0; //Input game map /* 1: Normal Grass 2: Left Grass: 3: Right Grass: Grass Tiling: qwe asd zxc !: Slime v= background Grass: */ public static void inputMap(String filePath) throws IOException, SpriteException, UnsupportedAudioFileException, LineUnavailableException { x = 0; y = 0; GamePanel.enemy.clear(); GamePanel.particleTiles.clear(); for(int i=0; i