226 lines
8.0 KiB
Java
226 lines
8.0 KiB
Java
import javax.sound.sampled.LineUnavailableException;
|
|
import javax.sound.sampled.UnsupportedAudioFileException;
|
|
import java.awt.*;
|
|
import java.awt.event.KeyEvent;
|
|
import java.awt.event.MouseEvent;
|
|
import java.awt.image.BufferedImage;
|
|
import java.io.IOException;
|
|
import java.io.Serializable;
|
|
|
|
public class StickyBomb extends GenericSprite implements Serializable {
|
|
|
|
public static final int spriteLength = 35;
|
|
|
|
public static final int length = 25;
|
|
public int xVelocity;
|
|
public int yVelocity;
|
|
public boolean isMove;
|
|
public int realX;
|
|
public BufferedImageWrapper sprite ;
|
|
public BufferedImageWrapper[] explosionSpriteArray;
|
|
|
|
public int fuse;
|
|
public int explosionPixel = 0;
|
|
public int explosionCounter = 0;
|
|
|
|
public boolean alive;
|
|
|
|
public boolean erase;
|
|
|
|
|
|
|
|
public StickyBomb(int x, int y, int xVelocity, int yVelocity, BufferedImageWrapper sprite, BufferedImageWrapper[] explosionSpriteArray){
|
|
super(x,y,length,length);
|
|
this.xVelocity = xVelocity;
|
|
this.yVelocity = yVelocity;
|
|
this.sprite = sprite;
|
|
this.explosionSpriteArray = explosionSpriteArray;
|
|
fuse = GlobalState.second*5;
|
|
isMove = true;
|
|
alive = true;
|
|
erase = false;
|
|
}
|
|
|
|
|
|
|
|
public void update(){
|
|
realX = x - GameFrame.game.camera.x;
|
|
}
|
|
|
|
public void explode() throws UnsupportedAudioFileException, LineUnavailableException, IOException {
|
|
// Sound explode = new Sound("sound/explode.wav");
|
|
// if (explode == null) {
|
|
// try {
|
|
// explode = new Sound("sound/explode.wav");
|
|
// } catch (UnsupportedAudioFileException | LineUnavailableException e) {
|
|
// throw new RuntimeException(e);
|
|
// }
|
|
// }
|
|
// explode.start();
|
|
SoundWrapper.playSound("sound/explode.wav");
|
|
double yDis = GameFrame.game.player.y+Player.PLAYER_HEIGHT/2-(y+(double)length/2);
|
|
double xDis = GameFrame.game.player.x+Player.PLAYER_WIDTH/2-(realX+(double)length/2);
|
|
double hypo = Math.sqrt(yDis*yDis+xDis*xDis);
|
|
if(hypo<300) {
|
|
if (yDis != 0) {
|
|
GameFrame.game.player.yVelocity += 10 * (yDis) / (hypo);
|
|
}
|
|
if (xDis != 0) {
|
|
GameFrame.game.player.xVelocity += 10 * (xDis) / (hypo);
|
|
}
|
|
}
|
|
GameFrame.game.player.capSpeed();
|
|
alive = false;
|
|
for(int i=0; i<GameFrame.game.enemy.size(); i++){
|
|
double disX = GameFrame.game.enemy.get(i).x+GameFrame.game.enemy.get(i).npcWidth/2 - (x+length/2);
|
|
double disY = GameFrame.game.enemy.get(i).y+GameFrame.game.enemy.get(i).npcHeight/2 - (y+length/2);
|
|
double eHypo = Math.sqrt(disX*disX+disY*disY);
|
|
if(eHypo<200){
|
|
GameFrame.game.enemy.get(i).isDead = true;
|
|
}
|
|
|
|
}
|
|
int lowX = Math.max(0, ((this.x+GamePanel.GAME_WIDTH/2)/Tile.length)-4);
|
|
int highX = Math.min(lowX + 8, GameFrame.game.map.length);
|
|
int lowY = Math.max(0,(this.y/Tile.length)-6);
|
|
int highY = Math.min(lowY + 12, GameFrame.game.map[0].length);
|
|
for(int i=lowX; i<highX; i++) {
|
|
for (int j = lowY; j < highY; j++) {
|
|
if (GameFrame.game.map[i][j] != null && GameFrame.game.map[i][j].breakable) {
|
|
double disX = (x + WIDTH / 2) - (GameFrame.game.map[i][j].x + Tile.length / 2);
|
|
double disY = (y + HEIGHT / 2) - (GameFrame.game.map[i][j].y + Tile.length / 2);
|
|
if (Math.sqrt(disX * disX + disY * disY) < Tile.length * 3) {
|
|
GameFrame.game.map[i][j] = null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
public boolean collide(Tile tile, double x, double y){
|
|
if(!tile.collision||tile.nonBombCollide){
|
|
return false;
|
|
}
|
|
if(x+WIDTH>tile.x&&x<tile.x+Tile.length&&y-tile.y<Tile.length&&tile.y-y<HEIGHT){
|
|
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
public void move() throws UnsupportedAudioFileException, LineUnavailableException, IOException {
|
|
boolean checked = false;
|
|
if(yVelocity>50){yVelocity=50;}
|
|
update();
|
|
if(fuse>0) {
|
|
fuse-=1;
|
|
if(fuse == 0) {
|
|
explode();
|
|
}
|
|
}
|
|
if(canUpdate(1,1)&&canUpdate(-1,1)&&canUpdate(0,-1)&&isMove == false&&fuse>0){
|
|
isMove = true;
|
|
xVelocity = 0;
|
|
yVelocity = 0;
|
|
}
|
|
if(isMove) {
|
|
if(canUpdate(xVelocity, 0)&&canUpdate(0, yVelocity)&&!canUpdate(xVelocity, yVelocity)){
|
|
checked = true;
|
|
x += -Math.signum(xVelocity);
|
|
isMove = false;
|
|
int updateAmount = 0;
|
|
if(xVelocity>0&&yVelocity>0){
|
|
while(canUpdate(updateAmount, updateAmount)){
|
|
updateAmount++;
|
|
}
|
|
x+=updateAmount;
|
|
y+=updateAmount;
|
|
} else if(xVelocity<0&&yVelocity>0){
|
|
while(canUpdate(-updateAmount, updateAmount)){
|
|
updateAmount++;
|
|
}
|
|
x-=updateAmount;
|
|
y+=updateAmount;
|
|
} else if(xVelocity>0&&yVelocity<0){
|
|
while(canUpdate(updateAmount, -updateAmount)){
|
|
updateAmount++;
|
|
}
|
|
x+=updateAmount;
|
|
y-=updateAmount;
|
|
} else if(xVelocity<0&&yVelocity<0){
|
|
while(canUpdate(-updateAmount, -updateAmount)){
|
|
updateAmount++;
|
|
}
|
|
x-=updateAmount;
|
|
y-=updateAmount;
|
|
}
|
|
xVelocity = 0;
|
|
yVelocity = 0;
|
|
}
|
|
if(!canUpdate(xVelocity, 0)){
|
|
checked = true;
|
|
isMove = false;
|
|
int updateAmount = 0;
|
|
if(xVelocity>0){
|
|
while(canUpdate(updateAmount, 0)){
|
|
updateAmount++;
|
|
}
|
|
x+=updateAmount-1;
|
|
} else if(xVelocity<0){
|
|
while(canUpdate(updateAmount, 0)){
|
|
updateAmount--;
|
|
}
|
|
x+=updateAmount+1;
|
|
}
|
|
xVelocity = 0;
|
|
}
|
|
if(!canUpdate(0, yVelocity)){
|
|
checked = true;
|
|
isMove = false;
|
|
if(yVelocity>0){
|
|
while(canUpdate(0,1)){
|
|
y+=1;
|
|
}
|
|
isGrounded = true;
|
|
} else if(yVelocity<0){
|
|
while(canUpdate(0,-1)){
|
|
y-=1;
|
|
}
|
|
}
|
|
yVelocity = 0;
|
|
}
|
|
if(canUpdate(xVelocity, yVelocity)&&!checked) {
|
|
y = y + (int) yVelocity;
|
|
x = x + (int) xVelocity;
|
|
} else {
|
|
isMove = false;
|
|
}
|
|
yVelocity+=3;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void draw(Graphics g) throws UnsupportedAudioFileException, LineUnavailableException, IOException {
|
|
if (explosionCounter >= 2) {
|
|
explosionPixel += 1;
|
|
explosionCounter -= 2;
|
|
}
|
|
if(alive) {
|
|
g.drawImage(sprite.image, x - GameFrame.game.camera.x - (spriteLength-length)/2, y - (spriteLength-length)/2, spriteLength, spriteLength, null);
|
|
//g.drawRect(x-GameFrame.game.camera.x,y,length,length);
|
|
} else if (explosionPixel < explosionSpriteArray.length - 1) {
|
|
// please note that the explosion is completely centered on the x plane ("5*") but tends upwards on the y plane ("10*")
|
|
g.drawImage(explosionSpriteArray[explosionPixel].image, x - GameFrame.game.camera.x - 5*explosionPixel,
|
|
y-10*explosionPixel, spriteLength+10*explosionPixel, spriteLength+10*explosionPixel, null);
|
|
explosionCounter += 1;
|
|
} else {
|
|
erase = true;
|
|
}
|
|
}
|
|
}
|